last year i made my suggestion on the wishlist, maybe i should insist a little bit more ;) Sorry for the OT, how did your perception suite go for you? we got two broken pieces in three months...so no vr with mocap by now... F.
2016-04-09 11:25 GMT-03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: > Makes sense. > Time to bug Redshift team to add cube mappnig as well. SO far they were > rather fast implementing requested things. > They are busy with 2.0 features now but who knows :) > > On Sat, Apr 9, 2016 at 4:23 PM, Francisco Criado <malcriad...@gmail.com> > wrote: > >> Hi Mirko, >> with spherical format you have a limitation of 3480x1920 lines at 60 fps, >> which is the standard framerate for vr. At least for us we never could get >> fluid true 4096 lines at 60fps on our gearvr´s with s6. If you go Cubemap, >> you will get 6 cubes faces of 1536x1536 lines that will give you a >> 18432*1536 rendered image without distortion of the image at the poles. We >> do a lot of point and click environments and we found that cubemap has a >> lot better resolution than spherical even if we render shperical at 8k. The >> only issue on this format is review in production and postproduction. >> Mettle for AfterEffects or Nuke currently only have tools for spherical >> format :S >> >> Greetings, >> F. >> >> >> >> 2016-04-09 11:07 GMT-03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: >> >>> And why going cube map over stereo spherical? >>> Just curious, any particular reason? >>> Most of content I run into actually was stereo spherical and not cube >>> mapped >>> >>> On Sat, Apr 9, 2016 at 3:54 PM, Francisco Criado <malcriad...@gmail.com> >>> wrote: >>> >>>> Sorry for my english! >>>> list = least >>>> fetaures=features >>>> >>>> Have a nice day ;) >>>> F. >>>> >>>> >>>> 2016-04-09 10:52 GMT-03:00 Francisco Criado <malcriad...@gmail.com>: >>>> >>>>> It would be great if Redshift could render stereo cubemaps, that >>>>> Octane already does, and Vray added last year. I have a Redshift license >>>>> and a Octane one, but since Octane is getting more involved in vr >>>>> production with their orbx format, that will go open source, we are >>>>> leaving >>>>> aside Redshift at list in our vr projects. >>>>> Some of the fetaures of Orbx format: >>>>> >>>>> *ORBX Media Format* >>>>> >>>>> OctaneRender 3 introduces the ORBX media format. The .ORBX file >>>>> container format was first introduced in OctaneRender 1.5 to enable >>>>> rock-solid exchanging of scenes, materials, lighting and more, that could >>>>> be imported into any supported OctaneRender plugin. The new ORBX media >>>>> format performs a similar function for rendered output, beyond EXR, with >>>>> support for movies, audio, spectral render caching, light field caching, >>>>> baked FBX caching, complete compositing and deep pixel metadata, and >>>>> navigable scene controls without the need of sophisticated real-time >>>>> engines. OTOY believes this will be a critical authoring format for VR and >>>>> AR applications. Highlights of the new ORBX media format include: >>>>> >>>>> - *First-of-its-kind container:* The ORBX media format is the >>>>> first of its kind, containing pre-rendered data in the form of light >>>>> field render target caching for VR, AR and portal materials, supporting >>>>> movie and audio textures such as MP4 or HEVC for use natively inside of >>>>> OctaneRender as a texture or a procedural, and storing node timelines. >>>>> - *Fully navigable:* ORBX media files support web and mobile >>>>> viewing of interactive content and texture baking directly from an >>>>> Octane >>>>> scene node, without the need or mastery of real-time game engines. >>>>> Artists >>>>> can bake their 3D scene for mobile, TV, VR, AR (light fields) and HTML5 >>>>> playback. >>>>> - *Versatile rendering:* The ORBX media format stores spectral >>>>> film buffers allowing artists to pause and resume renders from disk. >>>>> - *Plans for open source:* OTOY intends to open source the ORBX >>>>> media format. It will be available on GitHub when OctaneRender 3 is >>>>> made >>>>> available. The format works in JavaScript and LUA – no native code is >>>>> required. >>>>> - *ORBX Media Viewer:* The first app that will support the ORBX >>>>> media format will be the ORBX Media Viewer. The ORBX Media Player is >>>>> already used for enjoying studio VR experiences such as the upcoming >>>>> *Batman: >>>>> The Animated Series* project OTOY is building with Warner Bros. >>>>> >>>>> <http://home.otoy.com/preview-upcoming-batman-animated-series-vr-experience/>, >>>>> or live streamed VR events like the hockey game OTOY recently >>>>> produced in cooperation with the NHL >>>>> >>>>> <http://home.otoy.com/nhl-otoy-live-streaming-virtual-reality-as-good-as-being-there/>. >>>>> The ORBX Media Player will work with the Samsung GALAXY Gear VR, as >>>>> well as >>>>> Android-powered phones, tablets, and set-top boxes, with support for >>>>> Microsoft HoloLens and HTML5 WebVR to come after launch. >>>>> >>>>> >>>>> greetings! >>>>> >>>>> F. >>>>> >>>>> >>>>> >>>>> >>>>> 2016-04-08 16:56 GMT-03:00 Artur W <artur.w...@gmail.com>: >>>>> >>>>>> No, I do redshift, since beta. I just need store color in channel >>>>>> node to work and I am complete. For now >>>>>> >>>>>> 2016-04-08 20:49 GMT+02:00 Jason S <jasonsta...@gmail.com>: >>>>>> >>>>>>> On 04/08/16 14:45, Artur W wrote: >>>>>>> If it's up to me I go redshift, although I am still waiting for >>>>>>> custom AOVs >>>>>>> >>>>>>> I agree depending on the type of project, though I'm glad they are >>>>>>> still making strides as it's definitely still an excellent renderer, but >>>>>>> why wait for custom AOVs to get Redshift ? ;) >>>>>>> >>>>>>> On 04/08/16 14:45, Artur W wrote: >>>>>>> >>>>>>> I use Octane through C4D, which... oh my god. >>>>>>> It's just a legacy project so this is why Octane. >>>>>>> >>>>>>> If it's up to me I go redshift, although I am still waiting for >>>>>>> custom AOVs >>>>>>> >>>>>>> 2016-04-08 20:02 GMT+02:00 Jason S <jasonsta...@gmail.com>: >>>>>>> >>>>>>>> Don't know if you got the latest build (or if it's even out yet) >>>>>>>> >>>>>>>> But they (or Stephan) are ongoingly fixing/improving a bunch of >>>>>>>> things, >>>>>>>> >>>>>>>> Now supports sub (&sub-sub) compounds & shaderballs, with -tons- >>>>>>>> of shaders/nodes that have been added, >>>>>>>> https://vimeo.com/158947144 >>>>>>>> >>>>>>>> And also seemingly just very-recently got way snappier for >>>>>>>> translating geo and preprocessing. >>>>>>>> https://vimeo.com/161311690 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 04/08/16 12:39, Artur W wrote: >>>>>>>> >>>>>>>> .. like I am trying to render previs and it has material overrides, >>>>>>>> but still generates materials with displacement that are overridden. >>>>>>>> So, render part is like 5 sec but frame takes 30 sec. >>>>>>>> and then suddenly stops rendering altogether... >>>>>>>> >>>>>>>> just doing it now.... >>>>>>>> >>>>>>>> 2016-04-08 17:02 GMT+02:00 Artur W <artur.w...@gmail.com>: >>>>>>>> >>>>>>>>> They better fix all the shit that is still there since version 1. >>>>>>>>> Redshift in alpha is more production ready than Octane v2. >>>>>>>>> >>>>>>>>> Artur >>>>>>>>> >>>>>>>>> 2016-04-08 16:57 GMT+02:00 Cristobal Infante <cgc...@gmail.com>: >>>>>>>>> >>>>>>>>>> Wouldn't brigade be a better solution? Not sure exactly how it >>>>>>>>>> works, but it seems the octane shaders would transfer. >>>>>>>>>> >>>>>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to >>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>>> subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Mirko Jankovic >>> *http://www.cgfolio.com/mirko-jankovic >>> <http://www.cgfolio.com/mirko-jankovic>* >>> >>> Need to find freelancers fast? >>> www.cgfolio.com >>> >>> Need some help with rendering an Redshift project? >>> http://www.gpuoven.com/ >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Mirko Jankovic > *http://www.cgfolio.com/mirko-jankovic > <http://www.cgfolio.com/mirko-jankovic>* > > Need to find freelancers fast? > www.cgfolio.com > > Need some help with rendering an Redshift project? > http://www.gpuoven.com/ > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > --
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