last year i made my suggestion on the wishlist, maybe i should insist a
little bit more ;)
Sorry for the OT, how did your perception suite go for you? we got two
broken pieces in three months...so no vr with mocap by now...
F.


2016-04-09 11:25 GMT-03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:

> Makes sense.
> Time to bug Redshift team to add cube mappnig as well. SO far they were
> rather fast implementing requested things.
> They are busy with 2.0 features now but who knows :)
>
> On Sat, Apr 9, 2016 at 4:23 PM, Francisco Criado <malcriad...@gmail.com>
> wrote:
>
>> Hi Mirko,
>> with spherical format you have a limitation of 3480x1920 lines at 60 fps,
>> which is the standard framerate for vr. At least for us we never could get
>> fluid true 4096 lines at 60fps on our gearvr´s with s6. If you go Cubemap,
>> you will get 6 cubes faces of 1536x1536 lines that will give you a
>> 18432*1536 rendered image without distortion of the image at the poles. We
>> do a lot of point and click environments and we found that cubemap has a
>> lot better resolution than spherical even if we render shperical at 8k. The
>> only issue on this format is review in production and postproduction.
>> Mettle for AfterEffects or Nuke currently only have tools for spherical
>> format :S
>>
>> Greetings,
>> F.
>>
>>
>>
>> 2016-04-09 11:07 GMT-03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>
>>> And why going cube map over stereo spherical?
>>> Just curious, any particular reason?
>>> Most of content I run into actually was stereo spherical and not cube
>>> mapped
>>>
>>> On Sat, Apr 9, 2016 at 3:54 PM, Francisco Criado <malcriad...@gmail.com>
>>> wrote:
>>>
>>>> Sorry for my english!
>>>> list = least
>>>> fetaures=features
>>>>
>>>> Have a nice  day ;)
>>>> F.
>>>>
>>>>
>>>> 2016-04-09 10:52 GMT-03:00 Francisco Criado <malcriad...@gmail.com>:
>>>>
>>>>> It would be great if Redshift could render stereo cubemaps, that
>>>>> Octane already does, and Vray added last year. I have a Redshift license
>>>>> and a Octane one, but since Octane is getting more involved in vr
>>>>> production with their orbx format, that will go open source, we are 
>>>>> leaving
>>>>> aside Redshift at list in our vr projects.
>>>>> Some of the fetaures of Orbx format:
>>>>>
>>>>> *ORBX Media Format*
>>>>>
>>>>> OctaneRender 3 introduces the ORBX media format. The .ORBX file
>>>>> container format was first introduced in OctaneRender 1.5 to enable
>>>>> rock-solid exchanging of scenes, materials, lighting and more, that could
>>>>> be imported into any supported OctaneRender plugin. The new ORBX media
>>>>> format performs a similar function for rendered output, beyond EXR, with
>>>>> support for movies, audio, spectral render caching, light field caching,
>>>>> baked FBX caching, complete compositing and deep pixel metadata, and
>>>>> navigable scene controls without the need of sophisticated real-time
>>>>> engines. OTOY believes this will be a critical authoring format for VR and
>>>>> AR applications. Highlights of the new ORBX media format include:
>>>>>
>>>>>    - *First-of-its-kind container:* The ORBX media format is the
>>>>>    first of its kind, containing pre-rendered data in the form of  light
>>>>>    field render target caching for VR, AR and portal materials, supporting
>>>>>    movie and audio textures such as MP4 or HEVC for use natively inside of
>>>>>    OctaneRender as a texture or a procedural, and storing node timelines.
>>>>>    - *Fully navigable:* ORBX media files support web and mobile
>>>>>    viewing of interactive content and texture baking directly from an 
>>>>> Octane
>>>>>    scene node, without the need or mastery of real-time game engines. 
>>>>> Artists
>>>>>    can bake their 3D scene for mobile, TV, VR, AR (light fields) and HTML5
>>>>>    playback.
>>>>>    - *Versatile rendering:* The ORBX media format stores spectral
>>>>>    film buffers allowing artists to pause and resume renders from disk.
>>>>>    - *Plans for open source:* OTOY intends to open source the ORBX
>>>>>    media format. It will be available on GitHub when OctaneRender 3 is 
>>>>> made
>>>>>    available. The format works in JavaScript and LUA – no native code is
>>>>>    required.
>>>>>    - *ORBX Media Viewer:* The first app that will support the ORBX
>>>>>    media format will be the ORBX Media Viewer. The ORBX Media Player is
>>>>>    already used for enjoying studio VR experiences such as the upcoming 
>>>>> *Batman:
>>>>>    The Animated Series* project OTOY is building with Warner Bros.
>>>>>    
>>>>> <http://home.otoy.com/preview-upcoming-batman-animated-series-vr-experience/>,
>>>>>    or live streamed VR events like the hockey game OTOY recently
>>>>>    produced in cooperation with the NHL
>>>>>    
>>>>> <http://home.otoy.com/nhl-otoy-live-streaming-virtual-reality-as-good-as-being-there/>.
>>>>>    The ORBX Media Player will work with the Samsung GALAXY Gear VR, as 
>>>>> well as
>>>>>    Android-powered phones, tablets, and set-top boxes, with support for
>>>>>    Microsoft HoloLens and HTML5 WebVR to come after launch.
>>>>>
>>>>>
>>>>> greetings!
>>>>>
>>>>> F.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2016-04-08 16:56 GMT-03:00 Artur W <artur.w...@gmail.com>:
>>>>>
>>>>>> No, I do redshift, since beta. I just need store color in channel
>>>>>> node to work and I am complete. For now
>>>>>>
>>>>>> 2016-04-08 20:49 GMT+02:00 Jason S <jasonsta...@gmail.com>:
>>>>>>
>>>>>>>    On 04/08/16 14:45, Artur W wrote:
>>>>>>>    If it's up to me I go redshift, although I am still waiting for
>>>>>>> custom AOVs
>>>>>>>
>>>>>>> I agree depending on the type of project, though I'm glad they are
>>>>>>> still making strides as it's definitely still an excellent renderer, but
>>>>>>> why wait for custom AOVs to get Redshift ? ;)
>>>>>>>
>>>>>>> On 04/08/16 14:45, Artur W wrote:
>>>>>>>
>>>>>>> I use Octane through C4D, which... oh my god.
>>>>>>> It's just a legacy project so this is why Octane.
>>>>>>>
>>>>>>> If it's up to me I go redshift, although I am still waiting for
>>>>>>> custom AOVs
>>>>>>>
>>>>>>> 2016-04-08 20:02 GMT+02:00 Jason S <jasonsta...@gmail.com>:
>>>>>>>
>>>>>>>> Don't know if you got the latest build (or if it's even out yet)
>>>>>>>>
>>>>>>>> But they (or Stephan) are ongoingly fixing/improving a bunch of
>>>>>>>> things,
>>>>>>>>
>>>>>>>> Now supports sub (&sub-sub) compounds & shaderballs,  with -tons-
>>>>>>>> of shaders/nodes that have been added,
>>>>>>>> https://vimeo.com/158947144
>>>>>>>>
>>>>>>>> And also seemingly just very-recently got way snappier for
>>>>>>>> translating geo and preprocessing.
>>>>>>>> https://vimeo.com/161311690
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 04/08/16 12:39, Artur W wrote:
>>>>>>>>
>>>>>>>> .. like I am trying to render previs and it has material overrides,
>>>>>>>> but still generates materials with displacement that are overridden.
>>>>>>>> So, render part is like 5 sec but frame takes 30 sec.
>>>>>>>> and then suddenly stops rendering altogether...
>>>>>>>>
>>>>>>>> just doing it now....
>>>>>>>>
>>>>>>>> 2016-04-08 17:02 GMT+02:00 Artur W <artur.w...@gmail.com>:
>>>>>>>>
>>>>>>>>> They better fix all the shit that is still there since version 1.
>>>>>>>>> Redshift in alpha is more production ready than Octane v2.
>>>>>>>>>
>>>>>>>>> Artur
>>>>>>>>>
>>>>>>>>> 2016-04-08 16:57 GMT+02:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>>>>
>>>>>>>>>> Wouldn't brigade be a better solution? Not sure exactly how it
>>>>>>>>>> works, but it seems the octane shaders would transfer.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>
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>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
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>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
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>>>
>>
>>
>>
>> --
>>
>>
>>
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>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
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> Softimage Mailing List.
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