forgot the link:  https://vimeo.com/84752755 Maybe it helps.

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Sven Constable
Sent: Friday, April 8, 2016 11:13 PM
To: [email protected]
Subject: RE: polygonizer and small particles

 

It largely depends on the resolution of the sim in terms of particle density. 
The general approach of meshing particles is using their distances to one 
another. Usually it's a distance in all directions which means even there are 
points that should belong to a "flow or string" in the fluids movement, they 
will get meshed to nearby points if in a certain distance.  Eric Mootz did some 
RnD with a "principal component analysis" approach to drive the meshing more 
towards the "flow of points" rather than the actual distance between single 
points. Resulting in both, cleaner surfaces and some kind of "weighted meshing 
by particle direction". So you can work with lesser particles, larger distances 
between them and have a tighter mesh.

I think he released the emtools for free. 

Otherwise I think theres only having more particles to get the meshing closer 
to them (and have the mesh to be solid at the same time).

 

sven

      

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Kris Rivel
Sent: Friday, April 8, 2016 10:00 PM
To: Softimage List
Subject: polygonizer and small particles

 

So I have some small particles I want to polygonize. Using the built in 
version. I can't seem to get the mesh really tight/close to the particles. I 
can get there a bit with some insane settings but its too slow and not close 
enough. Is it sensitive to particle size in relation to SI units? Do they need 
to be larger?

Kris

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