forgot the link: https://vimeo.com/84752755 Maybe it helps.
From: [email protected] [mailto:[email protected]] On Behalf Of Sven Constable Sent: Friday, April 8, 2016 11:13 PM To: [email protected] Subject: RE: polygonizer and small particles It largely depends on the resolution of the sim in terms of particle density. The general approach of meshing particles is using their distances to one another. Usually it's a distance in all directions which means even there are points that should belong to a "flow or string" in the fluids movement, they will get meshed to nearby points if in a certain distance. Eric Mootz did some RnD with a "principal component analysis" approach to drive the meshing more towards the "flow of points" rather than the actual distance between single points. Resulting in both, cleaner surfaces and some kind of "weighted meshing by particle direction". So you can work with lesser particles, larger distances between them and have a tighter mesh. I think he released the emtools for free. Otherwise I think theres only having more particles to get the meshing closer to them (and have the mesh to be solid at the same time). sven From: [email protected] [mailto:[email protected]] On Behalf Of Kris Rivel Sent: Friday, April 8, 2016 10:00 PM To: Softimage List Subject: polygonizer and small particles So I have some small particles I want to polygonize. Using the built in version. I can't seem to get the mesh really tight/close to the particles. I can get there a bit with some insane settings but its too slow and not close enough. Is it sensitive to particle size in relation to SI units? Do they need to be larger? Kris
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