On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> Another solution you might be able to try, which I've used in certain
> situations, is to create a polygon object in ICE with Convert Instances to
> Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need
> to use a simple sphere or icosohedron as the instanced particle. You can
> then shrinkwrap your polygoniser object onto this, for a super tight fit.
>

Oh, that's smart. Wish I'd thought of that a few weeks ago when I was
trying to do something similar. I imagine you could then run a relax/smooth
on the wrapped mesh to reduce the "blocks in a sock" look.
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