On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall <chrismarshal...@gmail.com> wrote:
> Another solution you might be able to try, which I've used in certain > situations, is to create a polygon object in ICE with Convert Instances to > Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need > to use a simple sphere or icosohedron as the instanced particle. You can > then shrinkwrap your polygoniser object onto this, for a super tight fit. > Oh, that's smart. Wish I'd thought of that a few weeks ago when I was trying to do something similar. I imagine you could then run a relax/smooth on the wrapped mesh to reduce the "blocks in a sock" look.
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