Super clever ! On Wed, Apr 13, 2016 at 1:29 PM, Chris Marshall <[email protected]> wrote:
> Exactly! Once you have the shrinkwarp working, you can do all sorts of > things. The 'blocks in a sock' look was exactly what I was after, but you > could smooth it etc to get the look you're after. > > > On 13 April 2016 at 12:21, Ed Manning <[email protected]> wrote: > >> On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall < >> [email protected]> wrote: >> >>> Another solution you might be able to try, which I've used in certain >>> situations, is to create a polygon object in ICE with Convert Instances to >>> Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need >>> to use a simple sphere or icosohedron as the instanced particle. You can >>> then shrinkwrap your polygoniser object onto this, for a super tight fit. >>> >> >> Oh, that's smart. Wish I'd thought of that a few weeks ago when I was >> trying to do something similar. I imagine you could then run a relax/smooth >> on the wrapped mesh to reduce the "blocks in a sock" look. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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