Thanks guys...just seems like the built in polygonizer has a limit to how
"tight" it can create a mesh around very small particles. I just need to
maybe scale the character up, simulate, than maybe shrink it down.

On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron <[email protected]> wrote:

> For particles below some threshold just render them as spheres?
>
> *written with my thumbs
> On Apr 8, 2016 1:00 PM, "Kris Rivel" <[email protected]> wrote:
>
>> So I have some small particles I want to polygonize. Using the built in
>> version. I can't seem to get the mesh really tight/close to the particles.
>> I can get there a bit with some insane settings but its too slow and not
>> close enough. Is it sensitive to particle size in relation to SI units? Do
>> they need to be larger?
>>
>> Kris
>>
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