Thanks guys...just seems like the built in polygonizer has a limit to how "tight" it can create a mesh around very small particles. I just need to maybe scale the character up, simulate, than maybe shrink it down.
On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron <[email protected]> wrote: > For particles below some threshold just render them as spheres? > > *written with my thumbs > On Apr 8, 2016 1:00 PM, "Kris Rivel" <[email protected]> wrote: > >> So I have some small particles I want to polygonize. Using the built in >> version. I can't seem to get the mesh really tight/close to the particles. >> I can get there a bit with some insane settings but its too slow and not >> close enough. Is it sensitive to particle size in relation to SI units? Do >> they need to be larger? >> >> Kris >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

