Exactly! Once you have the shrinkwarp working, you can do all sorts of things. The 'blocks in a sock' look was exactly what I was after, but you could smooth it etc to get the look you're after.
On 13 April 2016 at 12:21, Ed Manning <[email protected]> wrote: > On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall <[email protected] > > wrote: > >> Another solution you might be able to try, which I've used in certain >> situations, is to create a polygon object in ICE with Convert Instances to >> Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need >> to use a simple sphere or icosohedron as the instanced particle. You can >> then shrinkwrap your polygoniser object onto this, for a super tight fit. >> > > Oh, that's smart. Wish I'd thought of that a few weeks ago when I was > trying to do something similar. I imagine you could then run a relax/smooth > on the wrapped mesh to reduce the "blocks in a sock" look. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com
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