Another solution you might be able to try, which I've used in certain
situations, is to create a polygon object in ICE with Convert Instances to
Mesh on an empty Polygon Mesh, from your particle cloud. Obviously you need
to use a simple sphere or icosohedron as the instanced particle. You can
then shrinkwrap your polygoniser object onto this, for a super tight fit.


On 13 April 2016 at 11:01, Chris Marshall <[email protected]> wrote:

> I've done quite a bit of this and the only way I could get a tighter 'fit'
> was to scale everything up.
>
> On 12 April 2016 at 21:28, Jason S <[email protected]> wrote:
>
>> In case you might have missed it or if it would make a difference, but
>> there are polygonizer settings under both the generated polygonizer mesh,
>> as well as the existing polygonized elements.
>> (only the generated polygonizer mesh setting popup when aplying it)
>>
>>
>> On 04/12/16 15:00, Kris Rivel wrote:
>>
>> Thanks guys...just seems like the built in polygonizer has a limit to how
>> "tight" it can create a mesh around very small particles. I just need to
>> maybe scale the character up, simulate, than maybe shrink it down.
>>
>> On Fri, Apr 8, 2016 at 5:26 PM, Steven Caron <[email protected]> wrote:
>>
>>> For particles below some threshold just render them as spheres?
>>>
>>> *written with my thumbs
>>> On Apr 8, 2016 1:00 PM, "Kris Rivel" <[email protected]> wrote:
>>>
>>>> So I have some small particles I want to polygonize. Using the built in
>>>> version. I can't seem to get the mesh really tight/close to the particles.
>>>> I can get there a bit with some insane settings but its too slow and not
>>>> close enough. Is it sensitive to particle size in relation to SI units? Do
>>>> they need to be larger?
>>>>
>>>> Kris
>>>>
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>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


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Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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