one good trick in houdini is to only cache the points of the geometry from a RBD, and a single frame of the geo. Using "transform pieces" node you can then "move" your single geometry with the points. This makes like SO much easier, faster to iterate and no heavy geos ;)
I would try a similar setup in xsi, as long as the points have a "matching attribute" you should be ok? On 11 May 2016 at 10:53, Olivier Jeannel <[email protected]> wrote: > In houdini it is viewed as one sop (dop import). They have some piece - > name - class attributes, but these are point attributes. > > > On Wed, May 11, 2016 at 11:39 AM, Matt Morris <[email protected]> wrote: > >> Is it possible to combine the objects into one mesh before exporting? >> >> On 11 May 2016 at 10:16, Olivier Jeannel <[email protected]> wrote: >> >>> Hi guys, >>> >>> I'm importing some RBD simulation from Houdini, around 1500 pieces >>> boucing around. >>> I export in .abc and import with Crate (if I import with the "legacy" >>> alambic import, xsi crashe) >>> >>> The thing is, it is super-super slow. >>> I end up with 1500 objects and XSI doesn't like this much. >>> >>> What are the proven solutions to import an rbd sim and decently work ? >>> >>> Thank you :) >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> www.matinai.com >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

