Super sweet trick, just tested !

On Wed, May 11, 2016 at 12:51 PM, Cristobal Infante <[email protected]>
wrote:

> Like this you only cache 1 point per object, and a single frame of
> geometry..
>
> it's beautiful :)
>
>
>
>
> On 11 May 2016 at 11:19, Olivier Jeannel <[email protected]> wrote:
>
>> So :
>> Rop Output 1 frame 1 bgeo Rop
>>
>> then
>>
>> Transform piece of that Bgeo with the packed (point) of the Dopimport sim
>> ?
>>
>> Makes sense, will try.
>>
>>
>>
>> On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante <[email protected]>
>> wrote:
>>
>>> one good trick in houdini is to only cache the points of the geometry
>>> from a RBD, and a single frame of the geo. Using "transform pieces" node
>>> you can then "move" your single geometry with the points. This makes like
>>> SO much easier, faster to iterate and no heavy geos ;)
>>>
>>> I would try a similar setup in xsi, as long as the points have a
>>> "matching attribute" you should be ok?
>>>
>>>
>>>
>>> On 11 May 2016 at 10:53, Olivier Jeannel <[email protected]> wrote:
>>>
>>>> In houdini it is viewed as one sop (dop import). They have some piece -
>>>> name - class attributes, but these are point attributes.
>>>>
>>>>
>>>> On Wed, May 11, 2016 at 11:39 AM, Matt Morris <[email protected]>
>>>> wrote:
>>>>
>>>>> Is it possible to combine the objects into one mesh before exporting?
>>>>>
>>>>> On 11 May 2016 at 10:16, Olivier Jeannel <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Hi guys,
>>>>>>
>>>>>> I'm importing some RBD simulation from Houdini, around 1500 pieces
>>>>>> boucing around.
>>>>>> I export in .abc and import with Crate (if I import with the "legacy"
>>>>>> alambic import, xsi crashe)
>>>>>>
>>>>>> The thing is, it is super-super slow.
>>>>>> I end up with 1500 objects and XSI doesn't like this much.
>>>>>>
>>>>>> What are the proven solutions to import an rbd sim and decently work ?
>>>>>>
>>>>>> Thank you :)
>>>>>>
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>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> www.matinai.com
>>>>>
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