So :
Rop Output 1 frame 1 bgeo Rop

then

Transform piece of that Bgeo with the packed (point) of the Dopimport sim ?

Makes sense, will try.



On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante <[email protected]>
wrote:

> one good trick in houdini is to only cache the points of the geometry from
> a RBD, and a single frame of the geo. Using "transform pieces" node you can
> then "move" your single geometry with the points. This makes like SO much
> easier, faster to iterate and no heavy geos ;)
>
> I would try a similar setup in xsi, as long as the points have a "matching
> attribute" you should be ok?
>
>
>
> On 11 May 2016 at 10:53, Olivier Jeannel <[email protected]> wrote:
>
>> In houdini it is viewed as one sop (dop import). They have some piece -
>> name - class attributes, but these are point attributes.
>>
>>
>> On Wed, May 11, 2016 at 11:39 AM, Matt Morris <[email protected]> wrote:
>>
>>> Is it possible to combine the objects into one mesh before exporting?
>>>
>>> On 11 May 2016 at 10:16, Olivier Jeannel <[email protected]> wrote:
>>>
>>>> Hi guys,
>>>>
>>>> I'm importing some RBD simulation from Houdini, around 1500 pieces
>>>> boucing around.
>>>> I export in .abc and import with Crate (if I import with the "legacy"
>>>> alambic import, xsi crashe)
>>>>
>>>> The thing is, it is super-super slow.
>>>> I end up with 1500 objects and XSI doesn't like this much.
>>>>
>>>> What are the proven solutions to import an rbd sim and decently work ?
>>>>
>>>> Thank you :)
>>>>
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>>>
>>>
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