Ah, this won't do for me in the end. I'm manipulating the intrinsic transform in Dop (Sop Solver) and it seems the Transform Pieces doesn't read those intrinsic transform :/
On Wed, May 11, 2016 at 12:57 PM, Olivier Jeannel <[email protected]> wrote: > Super sweet trick, just tested ! > > > On Wed, May 11, 2016 at 12:51 PM, Cristobal Infante <[email protected]> > wrote: > >> Like this you only cache 1 point per object, and a single frame of >> geometry.. >> >> it's beautiful :) >> >> >> >> >> On 11 May 2016 at 11:19, Olivier Jeannel <[email protected]> wrote: >> >>> So : >>> Rop Output 1 frame 1 bgeo Rop >>> >>> then >>> >>> Transform piece of that Bgeo with the packed (point) of the Dopimport >>> sim ? >>> >>> Makes sense, will try. >>> >>> >>> >>> On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante <[email protected]> >>> wrote: >>> >>>> one good trick in houdini is to only cache the points of the geometry >>>> from a RBD, and a single frame of the geo. Using "transform pieces" node >>>> you can then "move" your single geometry with the points. This makes like >>>> SO much easier, faster to iterate and no heavy geos ;) >>>> >>>> I would try a similar setup in xsi, as long as the points have a >>>> "matching attribute" you should be ok? >>>> >>>> >>>> >>>> On 11 May 2016 at 10:53, Olivier Jeannel <[email protected]> >>>> wrote: >>>> >>>>> In houdini it is viewed as one sop (dop import). They have some >>>>> piece - name - class attributes, but these are point attributes. >>>>> >>>>> >>>>> On Wed, May 11, 2016 at 11:39 AM, Matt Morris <[email protected]> >>>>> wrote: >>>>> >>>>>> Is it possible to combine the objects into one mesh before exporting? >>>>>> >>>>>> On 11 May 2016 at 10:16, Olivier Jeannel <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Hi guys, >>>>>>> >>>>>>> I'm importing some RBD simulation from Houdini, around 1500 pieces >>>>>>> boucing around. >>>>>>> I export in .abc and import with Crate (if I import with the >>>>>>> "legacy" alambic import, xsi crashe) >>>>>>> >>>>>>> The thing is, it is super-super slow. >>>>>>> I end up with 1500 objects and XSI doesn't like this much. >>>>>>> >>>>>>> What are the proven solutions to import an rbd sim and decently work >>>>>>> ? >>>>>>> >>>>>>> Thank you :) >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to >>>>>>> [email protected] with "unsubscribe" in the >>>>>>> subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> www.matinai.com >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> [email protected] with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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