Ah, this won't do for me in the end.
I'm manipulating the intrinsic transform in Dop (Sop Solver) and it seems
the Transform Pieces doesn't read those intrinsic transform :/

On Wed, May 11, 2016 at 12:57 PM, Olivier Jeannel <[email protected]>
wrote:

> Super sweet trick, just tested !
>
>
> On Wed, May 11, 2016 at 12:51 PM, Cristobal Infante <[email protected]>
> wrote:
>
>> Like this you only cache 1 point per object, and a single frame of
>> geometry..
>>
>> it's beautiful :)
>>
>>
>>
>>
>> On 11 May 2016 at 11:19, Olivier Jeannel <[email protected]> wrote:
>>
>>> So :
>>> Rop Output 1 frame 1 bgeo Rop
>>>
>>> then
>>>
>>> Transform piece of that Bgeo with the packed (point) of the Dopimport
>>> sim ?
>>>
>>> Makes sense, will try.
>>>
>>>
>>>
>>> On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante <[email protected]>
>>> wrote:
>>>
>>>> one good trick in houdini is to only cache the points of the geometry
>>>> from a RBD, and a single frame of the geo. Using "transform pieces" node
>>>> you can then "move" your single geometry with the points. This makes like
>>>> SO much easier, faster to iterate and no heavy geos ;)
>>>>
>>>> I would try a similar setup in xsi, as long as the points have a
>>>> "matching attribute" you should be ok?
>>>>
>>>>
>>>>
>>>> On 11 May 2016 at 10:53, Olivier Jeannel <[email protected]>
>>>> wrote:
>>>>
>>>>> In houdini it is viewed as one sop (dop import). They have some
>>>>> piece - name - class attributes, but these are point attributes.
>>>>>
>>>>>
>>>>> On Wed, May 11, 2016 at 11:39 AM, Matt Morris <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Is it possible to combine the objects into one mesh before exporting?
>>>>>>
>>>>>> On 11 May 2016 at 10:16, Olivier Jeannel <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi guys,
>>>>>>>
>>>>>>> I'm importing some RBD simulation from Houdini, around 1500 pieces
>>>>>>> boucing around.
>>>>>>> I export in .abc and import with Crate (if I import with the
>>>>>>> "legacy" alambic import, xsi crashe)
>>>>>>>
>>>>>>> The thing is, it is super-super slow.
>>>>>>> I end up with 1500 objects and XSI doesn't like this much.
>>>>>>>
>>>>>>> What are the proven solutions to import an rbd sim and decently work
>>>>>>> ?
>>>>>>>
>>>>>>> Thank you :)
>>>>>>>
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>>>>>>
>>>>>>
>>>>>> --
>>>>>> www.matinai.com
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