I had this a while back when importing a bunch of motion graphics animated 
tiles from C4D - dogslow when scrubbing the timeline in XSI with abc files.

We received the alembic files from elsewhere so we did not have the luxury of 
changing what or how it was exported, so I had to make do. I found that after 
loading it once, I could merge all the tiles and then shapeplot them, and then 
get rid of the alembic operators. After that setting up renders was a breeze.

Hope this helps.

//Morten




> Den 11. maj 2016 klokken 13:37 skrev Olivier Jeannel <[email protected]>:
> 
> 
> Ah, this won't do for me in the end.
> I'm manipulating the intrinsic transform in Dop (Sop Solver) and it seems
> the Transform Pieces doesn't read those intrinsic transform :/
> 
> On Wed, May 11, 2016 at 12:57 PM, Olivier Jeannel <[email protected]>
> wrote:
> 
> > Super sweet trick, just tested !
> >
> >
> > On Wed, May 11, 2016 at 12:51 PM, Cristobal Infante <[email protected]>
> > wrote:
> >
> >> Like this you only cache 1 point per object, and a single frame of
> >> geometry..
> >>
> >> it's beautiful :)
> >>
> >>
> >>
> >>
> >> On 11 May 2016 at 11:19, Olivier Jeannel <[email protected]> wrote:
> >>
> >>> So :
> >>> Rop Output 1 frame 1 bgeo Rop
> >>>
> >>> then
> >>>
> >>> Transform piece of that Bgeo with the packed (point) of the Dopimport
> >>> sim ?
> >>>
> >>> Makes sense, will try.
> >>>
> >>>
> >>>
> >>> On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante <[email protected]>
> >>> wrote:
> >>>
> >>>> one good trick in houdini is to only cache the points of the geometry
> >>>> from a RBD, and a single frame of the geo. Using "transform pieces" node
> >>>> you can then "move" your single geometry with the points. This makes like
> >>>> SO much easier, faster to iterate and no heavy geos ;)
> >>>>
> >>>> I would try a similar setup in xsi, as long as the points have a
> >>>> "matching attribute" you should be ok?
> >>>>
> >>>>
> >>>>
> >>>> On 11 May 2016 at 10:53, Olivier Jeannel <[email protected]>
> >>>> wrote:
> >>>>
> >>>>> In houdini it is viewed as one sop (dop import). They have some
> >>>>> piece - name - class attributes, but these are point attributes.
> >>>>>
> >>>>>
> >>>>> On Wed, May 11, 2016 at 11:39 AM, Matt Morris <[email protected]>
> >>>>> wrote:
> >>>>>
> >>>>>> Is it possible to combine the objects into one mesh before exporting?
> >>>>>>
> >>>>>> On 11 May 2016 at 10:16, Olivier Jeannel <[email protected]>
> >>>>>> wrote:
> >>>>>>
> >>>>>>> Hi guys,
> >>>>>>>
> >>>>>>> I'm importing some RBD simulation from Houdini, around 1500 pieces
> >>>>>>> boucing around.
> >>>>>>> I export in .abc and import with Crate (if I import with the
> >>>>>>> "legacy" alambic import, xsi crashe)
> >>>>>>>
> >>>>>>> The thing is, it is super-super slow.
> >>>>>>> I end up with 1500 objects and XSI doesn't like this much.
> >>>>>>>
> >>>>>>> What are the proven solutions to import an rbd sim and decently work
> >>>>>>> ?
> >>>>>>>
> >>>>>>> Thank you :)
> >>>>>>>
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> >>>>>>
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