unpacked ;)

On 11 May 2016 at 11:19, Olivier Jeannel <[email protected]> wrote:

> So :
> Rop Output 1 frame 1 bgeo Rop
>
> then
>
> Transform piece of that Bgeo with the packed (point) of the Dopimport sim ?
>
> Makes sense, will try.
>
>
>
> On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante <[email protected]>
> wrote:
>
>> one good trick in houdini is to only cache the points of the geometry
>> from a RBD, and a single frame of the geo. Using "transform pieces" node
>> you can then "move" your single geometry with the points. This makes like
>> SO much easier, faster to iterate and no heavy geos ;)
>>
>> I would try a similar setup in xsi, as long as the points have a
>> "matching attribute" you should be ok?
>>
>>
>>
>> On 11 May 2016 at 10:53, Olivier Jeannel <[email protected]> wrote:
>>
>>> In houdini it is viewed as one sop (dop import). They have some piece -
>>> name - class attributes, but these are point attributes.
>>>
>>>
>>> On Wed, May 11, 2016 at 11:39 AM, Matt Morris <[email protected]> wrote:
>>>
>>>> Is it possible to combine the objects into one mesh before exporting?
>>>>
>>>> On 11 May 2016 at 10:16, Olivier Jeannel <[email protected]>
>>>> wrote:
>>>>
>>>>> Hi guys,
>>>>>
>>>>> I'm importing some RBD simulation from Houdini, around 1500 pieces
>>>>> boucing around.
>>>>> I export in .abc and import with Crate (if I import with the "legacy"
>>>>> alambic import, xsi crashe)
>>>>>
>>>>> The thing is, it is super-super slow.
>>>>> I end up with 1500 objects and XSI doesn't like this much.
>>>>>
>>>>> What are the proven solutions to import an rbd sim and decently work ?
>>>>>
>>>>> Thank you :)
>>>>>
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>>>>
>>>>
>>>> --
>>>> www.matinai.com
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