what Morten said! All those future things are just that future maybe things. Looking at maya development pace that sort of future wont be here for a lot more years...Keeping software oin subscription means also as slow as possible development and more bug fixing just to keep people sucked subscription. They suck compare to things SI is doing in most of cases where people are stuck with SI and makes no sense making shift now for some maybe someday reason. Moving so early wwhnen ther eis nothing that can replace SI providing same speed and quality of work would mean ggetting you out of the work TODAY instead of maybe some day. You would be less competitive right away, slower to produce right away and probably more to fail right away. Looking, learning and keeping track on side while using best tool at the moment is what work. Moving right away to something that simply can't give you same result at the moment just because you are being forced too is NOT goos idea.
Finally there is BIG difference in one man studio that is doing generalist work in Softimage and now need to delete 10-20 years of work and start again in something else.. do you really think that realistically that guy will be able to work and learn and achieve same aor even similar level of competence in a year or so? It would be more viable to just focus to one thing and transfer that across programs to stay viable but that also means good bye generalist role and doing it all work way. This came through a bit messy I think but should make a point. Start replacing tool that work right away andbe not as nearly productive as you are right now just that maybe someday sometimes there would be some new tech that you don;t have. Trust me before that tech they still need to sort out a lot more evrey day things. So don;t put your eggs in some future basket. I like to keep my eggs safe now and transfer them when I have that better egg basket :) Yes definitely need to look plan and be ready but just to throw it away for couple maybes.. hehe Also big thing is what sort of things are you making at all. Standard animations will be done the same way ther are being done for decades now and final frame will look the same depending only if you will get there faster. IF someone makes real time great rendering engine that could help the move BUT if you need 10 timed more time to get to the rendering then whats the point of real time render when you are fighting with crashes every single day for tens of times. Yes I'm looking at maya... ;) ᐧ On Thu, Dec 8, 2016 at 11:19 AM, Morten Bartholdy <[email protected]> wrote: > Flogging that dead horse is a lost cause I think. Softimage will prevail > here for quite some time too - Maya just sucks too much still. > > Morten > > > > Den 7. december 2016 klokken 16:56 skrev adrian wyer < > [email protected]>: > > > > > > isn't 'get over it' what Trump supporters keep saying about election > > discrepancies? > > > > > > > > just sayin' > > > > > > > > and they'll get my softimage from me when they pry it from my cold dead > > fingers! > > > > > > > > a > > > > > > > > Adrian Wyer > > Fluid Pictures > > 4th Floor > > 4 Bath Place > > Rivington Street > > London > > EC2A 3DR > > ++44(0) 207 580 0829 > > > > > > [email protected] > > > > www.fluid-pictures.com > > <blocked::blocked::blocked::blocked::blocked::http://www. > fluid-pictures.com/ > > > > > > > > > > > Fluid Pictures Limited is registered in England and Wales. > > Company number:5657815 > > VAT number: 872 6893 71 > > > > _____ > > > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Dan > Yargici > > Sent: 07 December 2016 09:18 > > To: [email protected] > > Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary) > > > > > > > > Are you insane? > > > > > > > > Come on everyone, get over it. Life's too short... > > > > Sent from my phone... > > > > > > > > On 6 Dec 2016 10:20 pm, "Pierre Schiller" <activemotionpictures@gmail. > com> > > wrote: > > > > Hi. Has anyone started any documentary on how AD hit our jobs > (increasing an > > already bad economic year)? > > > > Has anyone documented how bad our calm and helping attitude built out of > > years of trust and confidence, suddenly wrecked nerves to learn another > > clumsy-patched-to-death-with-more-bad code? > > > > > > > > Maybe we should consider those points ann...what other points, to start > out > > the documentary? > > > > > > > > > > > > Thanks > > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-request@listproc. > > <mailto:[email protected]> autodesk.com with > > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Mirko Jankovic *http://www.cgfolio.com/mirko-jankovic <http://www.cgfolio.com/mirko-jankovic>* Need to find freelancers fast? www.cgfolio.com Need some help with rendering an Redshift project? http://www.gpuoven.com/
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