If you stop paying subscription you can not use Maya anyway, isn’t that how 
this subscription work? Or you can still buy perpetual license? Sorry for 
stupid question, I am not using AD products anymore. 

-- 
Micic Srecko
-------------------
Mail:
[email protected]
Skype:srecko.micic
-------------------

From: Mirko Jankovic
Sent: Thursday, December 8, 2016 19:45
To: [email protected]
Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? 
need the new one to only crash once per hour...

Because you need strong reason to SELL subscription ie.. with subscription you 
have latest patches fixes and so on bla bla PR crap.
Otherwise if you don't keep paying subscription non stop it will be impossible 
for you to work close to normally.....
So imagine an version of Maya that works just fine no problems nothing. You 
really think anyone would stick to subscriptions and keep paying for new buggy 
crap that comes out every couple months?
Simple math AD would be happiest on planet if you can access their software 
cloud only paying every second you are using it.
There is such thing as profit, but there is also such thing as pure greed at 
cost of user experience and needs.
ᐧ

On Thu, Dec 8, 2016 at 7:20 PM, Pierre Schiller 
<[email protected]> wrote:
Thank you all for stating your perspectives on this matter.
Let me ask couple of questions, just real honest ones:
Q1: * How much screen space must take for *2016-beyond* software to work well? 
(Modo/Blender/Maya...) Why keep filling the screen with icons/redundant menus?
Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? 
need the new one to only crash once per hour....
Q3: * How much code does it need to be re-written to (inflate) work for the 
*current2015-beyond software* on the latest OS?
Q4: * How many more community/users (counting by the hundreds) would be needed 
to make a "switch layout" petition on *current2016-beyond* software?
If all this doesn´t point to bad planning/design UIX (and not just aesthetics, 
but code, as well)...I don´t know how possible
is for a *current2016-beyond* app defeat an already good software like we had 
on Softimage (back 2 years ago until EOL).

A1: Softimage as it is, can even run on a Netbook (1152 x 864) collapsible 
panels.
A2: SI only needed 1 or 2 SP at most, each year. Solid code only needs 
upgrades, not bug-patching service packs.
A3: SI will be limited for some OS but that's architecture and Core processing 
(not source code related) and will stay running like originally intended.
A4: SI only had 5k people sign the "NO EOL" to SI, which is as far as we know 
*active users*; I can´t picture why 5,6,8K user community can´t
make a petition to make a software more stable.
I don´t want to make this post extensive. I can expand more on each A, if you 
ask and follow on this thread :)
Thanks.

On Thu, Dec 8, 2016 at 7:01 AM, Mirko Jankovic <[email protected]> 
wrote:
Well as matter of fact I do have my "moving" plan but that is something that 
works for me alone. 
First of all moving away from generalist and focusing more to specific tasks of 
character animation and also diversifying with some small GPU rendering help 
project as well (www.gpuoven.com)
That said I was actually pushed to generalist role at first place, location 
location location, so this is kinda just moving to what I always wanted and 
with that in mind animation is basically same no mater which program so it is 
rather easy and fast switch to animate in any program, couple days of getting 
into it and that is it.
Problem would be if I tried to transfer ALL generalist things from SI to like 
Houdini. That alone would simply take too much time which I don't have.
So over all it is working for me but that is case from case. 

But still for any project that I have to handle here from start to end 
Softimage is and for another couple years will be the best tool to manage it. 
From start to final image. Other option would be that for same project I handle 
animation only and then hire 3-4 more people to do same thing that I do alone 
in SI so.. see the point and financial structure difference? :)

At the end yes we are lal evolving or dying out, simply as that. But that 
doesn't change fact that fantastic tool was killed, one that since it was 
bought by AD wasn't developed at all and if it was properly developed it would 
be 10 years ahead of maya instead of 5...
And all others.. really honestly find a single one that can handle 80/5 of 
things that SI handles, with ease and smooth workflow...
Maya starts to getting nice tools from what it cannibalized from bought plugins 
and programs.... 
Houdini dies give impression of honest progress from version to version but 
that initial learning curve needs to be sorted out, and anyone working around 
the clock can understand isse of fnding enough hours in the day :)
ᐧ

On Thu, Dec 8, 2016 at 12:26 PM, <[email protected]> wrote:
Well Mirko whatever you do, eventually, you will have to switch, like it or 
not. Software grows, develops, tech changes, OS too.  Smarter way of doing is 
that you start doing it now, slowly at your own pace. Alternative is that one 
day you will have to switch all of sudden because you just can not finish your 
project because of some kind of incompatibility …. Too risky IMHO.
 
-- 
Micic Srecko
-------------------
Mail:
[email protected]
Skype:srecko.micic
-------------------
 
From: Mirko Jankovic
Sent: Thursday, December 8, 2016 11:31
To: [email protected]
Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)
 
what Morten said!
 
All those future things are just that future maybe things. Looking at maya 
development pace that sort of future wont be here for a lot more 
years...Keeping software oin subscription means also as slow as possible 
development and more bug fixing just to keep people sucked  subscription. They 
suck compare to things SI is doing in most of cases where people are stuck with 
SI and makes no sense making shift now for some maybe someday reason. Moving so 
early wwhnen ther eis nothing that can replace SI providing same speed and 
quality of work would mean ggetting you out of the work TODAY instead of maybe 
some day. 
You would be less competitive right away, slower to produce right away and 
probably more to fail right away. 
Looking, learning and keeping track on side while using best tool at the moment 
is what work.
Moving right away to something that simply can't give you same result at the 
moment just because you are being forced too is NOT goos idea. 
 
Finally there is BIG difference in one man studio that is doing generalist work 
in Softimage and now need to delete 10-20 years of work and start again in 
something else.. do you really think that realistically that guy will be able 
to work and learn and achieve same aor even similar level of competence in a 
year or so? It would be more viable  to just focus to one thing and transfer 
that across programs to stay viable but that also means good bye generalist 
role and doing it all work way.
 
This came through a bit messy I think but should make a point. 
Start replacing tool that work right away andbe not as nearly productive as you 
are right now just that maybe someday sometimes there would be some new tech 
that you don;t have. 
Trust me before that tech they still need to sort out a lot more evrey day 
things. 
So don;t put your eggs in some future basket. I like to keep my eggs safe now 
and transfer them when I have that better egg basket :)
 
Yes definitely need to look plan and be ready but just to throw it away for 
couple maybes.. hehe
 
Also big thing is what sort of things are you making at all. Standard 
animations will be done the same way ther are being done for decades now and 
final frame will look the same depending only if you will get there faster.
IF someone makes real time great rendering engine that could help the move BUT 
if you need 10 timed more time to get to the rendering then whats the point of 
real time render when you are fighting with crashes every single day for tens 
of times.
Yes I'm looking at maya... ;)
 
 
ᐧ
 
On Thu, Dec 8, 2016 at 11:19 AM, Morten Bartholdy <[email protected]> wrote:
Flogging that dead horse is a lost cause I think. Softimage will prevail here 
for quite some time too - Maya just sucks too much still.

Morten


> Den 7. december 2016 klokken 16:56 skrev adrian wyer 
> <[email protected]>:
>
>
> isn't 'get over it' what Trump supporters keep saying about election
> discrepancies?
>
>
>
> just sayin'
>
>
>
> and they'll get my softimage from me when they pry it from my cold dead
> fingers!
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR
> ++44(0) 207 580 0829
>
>
> [email protected]
>
> www.fluid-pictures.com
> <blocked::blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/
> >
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>   _____
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Dan Yargici
> Sent: 07 December 2016 09:18
> To: [email protected]
> Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)
>
>
>
> Are you insane?
>
>
>
> Come on everyone, get over it. Life's too short...
>
> Sent from my phone...
>
>
>
> On 6 Dec 2016 10:20 pm, "Pierre Schiller" <[email protected]>
> wrote:
>
> Hi. Has anyone started any documentary on how AD hit our jobs (increasing an
> already bad economic year)?
>
> Has anyone documented how bad our calm and helping attitude built out of
> years of trust and confidence, suddenly wrecked nerves to learn another
> clumsy-patched-to-death-with-more-bad code?
>
>
>
> Maybe we should consider those points ann...what other points, to start out
> the documentary?
>
>
>
>
>
> Thanks
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-request@listproc.
> <mailto:[email protected]> autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with 
> "unsubscribe" in the subject, and reply to confirm.
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.



 
-- 
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic
 
Need to find freelancers fast?
www.cgfolio.com
 
Need some help with rendering an Redshift project?
http://www.gpuoven.com/
 

------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.




-- 
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.



-- 
Portfolio 2013
Cinema & TV production
Video Reel

------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.




-- 
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to