Well as matter of fact I do have my "moving" plan but that is something
that works for me alone.
First of all moving away from generalist and focusing more to specific
tasks of character animation and also diversifying with some small GPU
rendering help project as well (www.gpuoven.com)
That said I was actually pushed to generalist role at first place, location
location location, so this is kinda just moving to what I always wanted and
with that in mind animation is basically same no mater which program so it
is rather easy and fast switch to animate in any program, couple days of
getting into it and that is it.
Problem would be if I tried to transfer ALL generalist things from SI to
like Houdini. That alone would simply take too much time which I don't have.
So over all it is working for me but that is case from case.

But still for any project that I have to handle here from start to end
Softimage is and for another couple years will be the best tool to manage
it. From start to final image. Other option would be that for same project
I handle animation only and then hire 3-4 more people to do same thing that
I do alone in SI so.. see the point and financial structure difference? :)

At the end yes we are lal evolving or dying out, simply as that. But that
doesn't change fact that fantastic tool was killed, one that since it was
bought by AD wasn't developed at all and if it was properly developed it
would be 10 years ahead of maya instead of 5...
And all others.. really honestly find a single one that can handle 80/5 of
things that SI handles, with ease and smooth workflow...
Maya starts to getting nice tools from what it cannibalized from bought
plugins and programs....
Houdini dies give impression of honest progress from version to version but
that initial learning curve needs to be sorted out, and anyone working
around the clock can understand isse of fnding enough hours in the day :)
ᐧ

On Thu, Dec 8, 2016 at 12:26 PM, <[email protected]> wrote:

> Well Mirko whatever you do, eventually, you will have to switch, like it
> or not. Software grows, develops, tech changes, OS too.  Smarter way of
> doing is that you start doing it now, slowly at your own pace. Alternative
> is that one day you will have to switch all of sudden because you just can
> not finish your project because of some kind of incompatibility …. Too
> risky IMHO.
>
>
>
> --
> Micic Srecko
> -------------------
> Mail:
> [email protected]
> Skype:srecko.micic
> -------------------
>
>
>
> *From: *Mirko Jankovic <[email protected]>
> *Sent: *Thursday, December 8, 2016 11:31
> *To: *[email protected]
> *Subject: *Re: Softimage EOL 2017 - The chronicles of a giant
> (documentary)
>
>
>
> what Morten said!
>
>
>
> All those future things are just that future maybe things. Looking at maya
> development pace that sort of future wont be here for a lot more
> years...Keeping software oin subscription means also as slow as possible
> development and more bug fixing just to keep people sucked  subscription.
> They suck compare to things SI is doing in most of cases where people are
> stuck with SI and makes no sense making shift now for some maybe someday
> reason. Moving so early wwhnen ther eis nothing that can replace SI
> providing same speed and quality of work would mean ggetting you out of the
> work TODAY instead of maybe some day.
>
> You would be less competitive right away, slower to produce right away and
> probably more to fail right away.
>
> Looking, learning and keeping track on side while using best tool at the
> moment is what work.
>
> Moving right away to something that simply can't give you same result at
> the moment just because you are being forced too is NOT goos idea.
>
>
>
> Finally there is BIG difference in one man studio that is doing generalist
> work in Softimage and now need to delete 10-20 years of work and start
> again in something else.. do you really think that realistically that guy
> will be able to work and learn and achieve same aor even similar level of
> competence in a year or so? It would be more viable  to just focus to one
> thing and transfer that across programs to stay viable but that also means
> good bye generalist role and doing it all work way.
>
>
>
> This came through a bit messy I think but should make a point.
>
> Start replacing tool that work right away andbe not as nearly productive
> as you are right now just that maybe someday sometimes there would be some
> new tech that you don;t have.
>
> Trust me before that tech they still need to sort out a lot more evrey day
> things.
>
> So don;t put your eggs in some future basket. I like to keep my eggs safe
> now and transfer them when I have that better egg basket :)
>
>
>
> Yes definitely need to look plan and be ready but just to throw it away
> for couple maybes.. hehe
>
>
>
> Also big thing is what sort of things are you making at all. Standard
> animations will be done the same way ther are being done for decades now
> and final frame will look the same depending only if you will get there
> faster.
>
> IF someone makes real time great rendering engine that could help the move
> BUT if you need 10 timed more time to get to the rendering then whats the
> point of real time render when you are fighting with crashes every single
> day for tens of times.
>
> Yes I'm looking at maya... ;)
>
>
>
>
>
> [image:
> https://mailfoogae.appspot.com/t?sender=abWlya29qLmFuaW1hdG9yQGdtYWlsLmNvbQ%3D%3D&type=zerocontent&guid=f5dec2c9-bb24-4082-9b59-410e283ed163]
> ᐧ
>
>
>
> On Thu, Dec 8, 2016 at 11:19 AM, Morten Bartholdy <[email protected]>
> wrote:
>
> Flogging that dead horse is a lost cause I think. Softimage will prevail
> here for quite some time too - Maya just sucks too much still.
>
> Morten
>
>
> > Den 7. december 2016 klokken 16:56 skrev adrian wyer <
> [email protected]>:
> >
> >
> > isn't 'get over it' what Trump supporters keep saying about election
> > discrepancies?
> >
> >
> >
> > just sayin'
> >
> >
> >
> > and they'll get my softimage from me when they pry it from my cold dead
> > fingers!
> >
> >
> >
> > a
> >
> >
> >
> > Adrian Wyer
> > Fluid Pictures
> > 4th Floor
> > 4 Bath Place
> > Rivington Street
> > London
> > EC2A 3DR
> > ++44(0) 207 580 0829
> >
> >
> > [email protected]
> >
> > www.fluid-pictures.com
> > <blocked::blocked::blocked::blocked::blocked::http://www.
> fluid-pictures.com/
> > >
> >
> >
> >
> > Fluid Pictures Limited is registered in England and Wales.
> > Company number:5657815
> > VAT number: 872 6893 71
> >
> >   _____
> >
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Dan
> Yargici
> > Sent: 07 December 2016 09:18
> > To: [email protected]
> > Subject: Re: Softimage EOL 2017 - The chronicles of a giant (documentary)
> >
> >
> >
> > Are you insane?
> >
> >
> >
> > Come on everyone, get over it. Life's too short...
> >
> > Sent from my phone...
> >
> >
> >
> > On 6 Dec 2016 10:20 pm, "Pierre Schiller" <activemotionpictures@gmail.
> com>
> > wrote:
> >
> > Hi. Has anyone started any documentary on how AD hit our jobs
> (increasing an
> > already bad economic year)?
> >
> > Has anyone documented how bad our calm and helping attitude built out of
> > years of trust and confidence, suddenly wrecked nerves to learn another
> > clumsy-patched-to-death-with-more-bad code?
> >
> >
> >
> > Maybe we should consider those points ann...what other points, to start
> out
> > the documentary?
> >
> >
> >
> >
> >
> > Thanks
> >
> >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-request@listproc.
> > <mailto:[email protected]> autodesk.com with
>
> > "unsubscribe" in the subject, and reply to confirm.
> >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
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>
>
>
>
>
> --
>
> Mirko Jankovic
>
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
>
>
> Need to find freelancers fast?
>
> www.cgfolio.com
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
<http://www.cgfolio.com/mirko-jankovic>*

Need to find freelancers fast?
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Need some help with rendering an Redshift project?
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