Thank you all for stating your perspectives on this matter. Let me ask couple of questions, just real honest ones:
Q1: * How much screen space must take for *2016-beyond* software to work well? (Modo/Blender/Maya...) Why keep filling the screen with icons/redundant menus? Q2: * Why maya crashes around 5 times in 1 hour with an older service pack? need the new one to only crash once per hour.... Q3: * How much code does it need to be re-written to (inflate) work for the *current2015-beyond software* on the latest OS? Q4: * How many more community/users (counting by the hundreds) would be needed to make a "switch layout" petition on *current2016-beyond* software? If all this doesn´t point to bad planning/design UIX (and not just aesthetics, but code, as well)...I don´t know how possible is for a *current2016-beyond* app defeat an already good software like we had on Softimage (back 2 years ago until EOL). A1: Softimage as it is, can even run on a Netbook (1152 x 864) collapsible panels *.* A2: SI only needed 1 or 2 SP at most, each year. Solid code only needs upgrades, not bug-patching service packs. A3: SI will be limited for some OS but that's architecture and Core processing (not source code related) and will stay running like originally intended. A4: SI only had 5k people sign the "NO EOL" to SI, which is as far as we know *active users*; I can´t picture why 5,6,8K user community can´t make a petition to make a software more stable. I don´t want to make this post extensive. I can expand more on each A, if you ask and follow on this thread :) Thanks. On Thu, Dec 8, 2016 at 7:01 AM, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > Well as matter of fact I do have my "moving" plan but that is something > that works for me alone. > First of all moving away from generalist and focusing more to specific > tasks of character animation and also diversifying with some small GPU > rendering help project as well (www.gpuoven.com) > That said I was actually pushed to generalist role at first place, > location location location, so this is kinda just moving to what I always > wanted and with that in mind animation is basically same no mater which > program so it is rather easy and fast switch to animate in any program, > couple days of getting into it and that is it. > Problem would be if I tried to transfer ALL generalist things from SI to > like Houdini. That alone would simply take too much time which I don't have. > So over all it is working for me but that is case from case. > > But still for any project that I have to handle here from start to end > Softimage is and for another couple years will be the best tool to manage > it. From start to final image. Other option would be that for same project > I handle animation only and then hire 3-4 more people to do same thing that > I do alone in SI so.. see the point and financial structure difference? :) > > At the end yes we are lal evolving or dying out, simply as that. But that > doesn't change fact that fantastic tool was killed, one that since it was > bought by AD wasn't developed at all and if it was properly developed it > would be 10 years ahead of maya instead of 5... > And all others.. really honestly find a single one that can handle 80/5 of > things that SI handles, with ease and smooth workflow... > Maya starts to getting nice tools from what it cannibalized from bought > plugins and programs.... > Houdini dies give impression of honest progress from version to version > but that initial learning curve needs to be sorted out, and anyone working > around the clock can understand isse of fnding enough hours in the day :) > ᐧ > > On Thu, Dec 8, 2016 at 12:26 PM, <srecko.mi...@gmail.com> wrote: > >> Well Mirko whatever you do, eventually, you will have to switch, like it >> or not. Software grows, develops, tech changes, OS too. Smarter way of >> doing is that you start doing it now, slowly at your own pace. Alternative >> is that one day you will have to switch all of sudden because you just can >> not finish your project because of some kind of incompatibility …. Too >> risky IMHO. >> >> >> >> -- >> Micic Srecko >> ------------------- >> Mail: >> srecko.mi...@gmail.com >> Skype:srecko.micic >> ------------------- >> >> >> >> *From: *Mirko Jankovic <mirkoj.anima...@gmail.com> >> *Sent: *Thursday, December 8, 2016 11:31 >> *To: *softimage@listproc.autodesk.com >> *Subject: *Re: Softimage EOL 2017 - The chronicles of a giant >> (documentary) >> >> >> >> what Morten said! >> >> >> >> All those future things are just that future maybe things. Looking at >> maya development pace that sort of future wont be here for a lot more >> years...Keeping software oin subscription means also as slow as possible >> development and more bug fixing just to keep people sucked subscription. >> They suck compare to things SI is doing in most of cases where people are >> stuck with SI and makes no sense making shift now for some maybe someday >> reason. Moving so early wwhnen ther eis nothing that can replace SI >> providing same speed and quality of work would mean ggetting you out of the >> work TODAY instead of maybe some day. >> >> You would be less competitive right away, slower to produce right away >> and probably more to fail right away. >> >> Looking, learning and keeping track on side while using best tool at the >> moment is what work. >> >> Moving right away to something that simply can't give you same result at >> the moment just because you are being forced too is NOT goos idea. >> >> >> >> Finally there is BIG difference in one man studio that is doing >> generalist work in Softimage and now need to delete 10-20 years of work and >> start again in something else.. do you really think that realistically that >> guy will be able to work and learn and achieve same aor even similar level >> of competence in a year or so? It would be more viable to just focus to >> one thing and transfer that across programs to stay viable but that also >> means good bye generalist role and doing it all work way. >> >> >> >> This came through a bit messy I think but should make a point. >> >> Start replacing tool that work right away andbe not as nearly productive >> as you are right now just that maybe someday sometimes there would be some >> new tech that you don;t have. >> >> Trust me before that tech they still need to sort out a lot more evrey >> day things. >> >> So don;t put your eggs in some future basket. I like to keep my eggs safe >> now and transfer them when I have that better egg basket :) >> >> >> >> Yes definitely need to look plan and be ready but just to throw it away >> for couple maybes.. hehe >> >> >> >> Also big thing is what sort of things are you making at all. Standard >> animations will be done the same way ther are being done for decades now >> and final frame will look the same depending only if you will get there >> faster. >> >> IF someone makes real time great rendering engine that could help the >> move BUT if you need 10 timed more time to get to the rendering then whats >> the point of real time render when you are fighting with crashes every >> single day for tens of times. >> >> Yes I'm looking at maya... ;) >> >> >> >> >> >> [image: >> https://mailfoogae.appspot.com/t?sender=abWlya29qLmFuaW1hdG9yQGdtYWlsLmNvbQ%3D%3D&type=zerocontent&guid=f5dec2c9-bb24-4082-9b59-410e283ed163] >> ᐧ >> >> >> >> On Thu, Dec 8, 2016 at 11:19 AM, Morten Bartholdy <x...@colorshopvfx.dk> >> wrote: >> >> Flogging that dead horse is a lost cause I think. Softimage will prevail >> here for quite some time too - Maya just sucks too much still. >> >> Morten >> >> >> > Den 7. december 2016 klokken 16:56 skrev adrian wyer < >> adrian.w...@fluid-pictures.com>: >> > >> > >> > isn't 'get over it' what Trump supporters keep saying about election >> > discrepancies? >> > >> > >> > >> > just sayin' >> > >> > >> > >> > and they'll get my softimage from me when they pry it from my cold dead >> > fingers! >> > >> > >> > >> > a >> > >> > >> > >> > Adrian Wyer >> > Fluid Pictures >> > 4th Floor >> > 4 Bath Place >> > Rivington Street >> > London >> > EC2A 3DR >> > ++44(0) 207 580 0829 >> > >> > >> > adrian.w...@fluid-pictures.com >> > >> > www.fluid-pictures.com >> > <blocked::blocked::blocked::blocked::blocked::http://www.flu >> id-pictures.com/ >> > > >> > >> > >> > >> > Fluid Pictures Limited is registered in England and Wales. >> > Company number:5657815 >> > VAT number: 872 6893 71 >> > >> > _____ >> > >> > From: softimage-boun...@listproc.autodesk.com >> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan >> Yargici >> > Sent: 07 December 2016 09:18 >> > To: softimage@listproc.autodesk.com >> > Subject: Re: Softimage EOL 2017 - The chronicles of a giant >> (documentary) >> > >> > >> > >> > Are you insane? >> > >> > >> > >> > Come on everyone, get over it. Life's too short... >> > >> > Sent from my phone... >> > >> > >> > >> > On 6 Dec 2016 10:20 pm, "Pierre Schiller" < >> activemotionpictu...@gmail.com> >> > wrote: >> > >> > Hi. Has anyone started any documentary on how AD hit our jobs >> (increasing an >> > already bad economic year)? >> > >> > Has anyone documented how bad our calm and helping attitude built out of >> > years of trust and confidence, suddenly wrecked nerves to learn another >> > clumsy-patched-to-death-with-more-bad code? >> > >> > >> > >> > Maybe we should consider those points ann...what other points, to start >> out >> > the documentary? >> > >> > >> > >> > >> > >> > Thanks >> > >> > >> > ------ >> > Softimage Mailing List. >> > To unsubscribe, send a mail to softimage-request@listproc. >> > <mailto:softimage-requ...@listproc.autodesk.com> autodesk.com with >> >> > "unsubscribe" in the subject, and reply to confirm. >> > >> > ------ >> > Softimage Mailing List. >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> >> >> -- >> >> Mirko Jankovic >> >> *http://www.cgfolio.com/mirko-jankovic >> <http://www.cgfolio.com/mirko-jankovic>* >> >> >> >> Need to find freelancers fast? >> >> www.cgfolio.com >> >> >> >> Need some help with rendering an Redshift project? >> >> http://www.gpuoven.com/ >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Mirko Jankovic > *http://www.cgfolio.com/mirko-jankovic > <http://www.cgfolio.com/mirko-jankovic>* > > Need to find freelancers fast? > www.cgfolio.com > > Need some help with rendering an Redshift project? > http://www.gpuoven.com/ > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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