I agree too, there has been a very positive attitude in terms of listening, 
implementing new tools in a Softimage-esque fashion which, given there were no 
previous experiences on the Houdini community, was a very wise approach to take 
rather than reinvent the wheel for the sake of it (hello render layers, passes 
& overrides ;-)

And indeed I agree with you that H16 and beyond are extremely appealing to me 
and surely enough.
Jb


> On 9 Feb 2017, at 12:50, Jonathan Moore <[email protected]> wrote:
> 
> I think it's a combination of things. The feedback from XSI users that made 
> an early jump over to Houdini has definitely helped steer the direction of 
> development resources. But it's also a cultural thing within SideFX. They're 
> always actively listening to feedback with regards to how they can improve 
> Houdini within the framework of how Houdini functions at a fundamental level 
> (procedural operations throughout). I think this makes it an easier path for 
> XSI artists as there was an element of proceduralism in XSI long before ICE.
> 
> Houdini Indie has made a huge difference to the SideFX feedback loop too 
> (especially since they've allowed third party rendering plugins). Much as 
> Houdini had a learning edition that was free to use, Houdini Indie brought a 
> richer range of artistic talent into the feedback loop. Independent artists 
> working in games, motion design or pure hobbyists became part of the active 
> users mix too. The traditional Houdini feedback loop was mainly talented TD's 
> in major FX studios with an academic background in computer engineering.
> 
> The leap that a typical Modo or Lightwave artist has to make is still a 
> difficult one because they're so used to the liberating power of a fully 
> destructive workflow. But SideFX now seem to be understanding how to create a 
> direct modelling feel but with all the benefits of proceduralism. H15 brought 
> a wider range of artists into the Houdini family, I think H16 and beyond can 
> only grow that widening appeal beyond VFX.
> 
> On 9 February 2017 at 12:25, Chris Marshall <[email protected] 
> <mailto:[email protected]>> wrote:
> It's interesting that a number of very tricky areas of 3d, like rock solid 
> booleans or muscle simulation, infinite oceans etc have been addressed all at 
> the same time. Has this happened as a result of throwing a load more 
> resources at the problem? It was mentioned 3 or 4 times that things started 
> to gain momentum about 18 months to 2 years ago. Not a coincidence there then.
> 
> 
> 
> On 7 February 2017 at 17:50, Tim Crowson <[email protected] 
> <mailto:[email protected]>> wrote:
> That is a hell of a release. 
> On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares <[email protected] 
> <mailto:[email protected]>> wrote:
> Give them a year and let’s have a look again.  ;-)
> Jb
> 
> 
> 
>> On 7 Feb 2017, at 15:52, Jonathan Moore <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> I mentioned this over on the Modo beta forums, but it's also worth 
>> mentioning here. Houdini is never going to be a replacement for a direct 
>> modelling application because of the very nature of proceduralism. But since 
>> H14 there has been a concerted effort to improve the direct modelling user 
>> experience. Rigging in Houdini I think has reached a point where the 
>> procedural nature of Houdini is enhancing UX rather than diminishing it. And 
>> animation is at a place where as long as you don't attempt to recreate XSI 
>> approaches in Houdini it's providing a UX that caters to far more than VFX 
>> pipelines (in truth, animation still has a few kinks to work out but SESI 
>> are getting there).
>> 
>> As long as you embrace the Houdini way of things, H16 is far closer to being 
>> a direct replacement for XSI than at any time since EOL was announced. And 
>> this is in large part due to SESI being far more focused on the needs of the 
>> growing and more diverse community than the likes of Autodesk will ever 
>> allow the Maya team to be. So many of the changes in H16 are a direct result 
>> of feedback from XSI 2 Houdini early adopters such as Jordi. And in 
>> fairness, the C4D community have added greatly to the Houdini UX over this 
>> time too (Houdini Engine has been a huge success for Maxon, and a virtual 
>> Trojan horse for SESI too).
>> 
>> On 7 February 2017 at 15:29, Mirko Jankovic <[email protected] 
>> <mailto:[email protected]>> wrote:
>> I mean that feeling of something different :)
>> ᐧ
>> 
>> On Tue, Feb 7, 2017 at 4:29 PM, Mirko Jankovic <[email protected] 
>> <mailto:[email protected]>> wrote:
>> This build feels a lot like going form XSI 5 to 6 honestly...
>> ᐧ
>> 
>> On Tue, Feb 7, 2017 at 4:25 PM, Artur W <[email protected] 
>> <mailto:[email protected]>> wrote:
>> I can believe even though autodesk was numbing us for years.
>> I only wish i could learn faster.
>> 
>> Artur
>> 
>> 2017-02-07 15:57 GMT+01:00 Jordi Bares <[email protected] 
>> <mailto:[email protected]>>:
>> This release is monumentally big… can’t believe what they have done in less 
>> than a year..
>> jb
>> 
>>> On 7 Feb 2017, at 14:51, Artur W <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> 16 is very nice so far.
>>> Doing some ocean for a project.
>>> 
>>> ARtur
>>> 
>>> 2017-02-07 15:32 GMT+01:00 Chris Marshall <[email protected] 
>>> <mailto:[email protected]>>:
>>> Well I've got to say that watching the launch event is actually very 
>>> inspiring.
>>> 
>>> 
>>> On 7 February 2017 at 10:33, Morten Bartholdy <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> He he
>>> 
>>> I bet you can script one for them Brad ;)
>>> 
>>> Morten
>>> 
>>> 
>>> 
>>> > Den 4. februar 2017 klokken 16:08 skrev Bradley Gabe <[email protected] 
>>> > <mailto:[email protected]>>:
>>> >
>>> >
>>> >
>>> >
>>> > That new feature list might be long and impressive in scope and function. 
>>> > But you have to ask yourself, did they bother to add a ViewCube?
>>> >
>>> > > Holy <insert somethingsomething>!
>>> > >
>>> > > The H16 release is looking awesome!
>>> > >
>>> > > So much new stuff, and I really like the new nodal look and workflow. 
>>> > > And radial menus for modeling and such :-)
>>> > > Also very curious about the new rigging
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