while houdini is a topic of conversation, as a person still entrenched in 
softimage I have a couple of questions.  I use emtopology a lot to control 
object fragments and find it indispensable, is this something that houdini can 
do without, like you know, knowing the math to recreate the actual emtop tools. 

Also is there some sort of autorig generator and is there an equivalent to 
character sets.  I assume that whatever the houdini mixer is, it is not up 
there with the ease of use as the softimage mixer.  I am very happy with the 
Softimage toolset for character animation, so I hate to take huge step down,  
all this talk about maya needing all sorts of scripts really turns me off, and 
the need to redo weights if any topology is changed.
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