while houdini is a topic of conversation, as a person still entrenched in
softimage I have a couple of questions. I use emtopology a lot to control
object fragments and find it indispensable, is this something that houdini can
do without, like you know, knowing the math to recreate the actual emtop tools.
Also is there some sort of autorig generator and is there an equivalent to
character sets. I assume that whatever the houdini mixer is, it is not up
there with the ease of use as the softimage mixer. I am very happy with the
Softimage toolset for character animation, so I hate to take huge step down,
all this talk about maya needing all sorts of scripts really turns me off, and
the need to redo weights if any topology is changed.
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