I'm waiting for h16 before I try character work, but shape animation in Houdini is an absolute pleasure! You can use the shape sop, but I mostly use an attribute vop to blend shapes. It is similar to driving shapes through ICE, so you have all the control you ever need.
G
On 2017/02/16 8:47 PM, phil harbath wrote:
I am very curious on how people feel about houdini’s character animation tools. I am reluctant to move on from Softimage until there is something out there that is at least close to being on par with it. Specifically the Shape Manager, non-destructive weights, and the animation mixer really help me get the job done, and when it comes to the negative things I hear about Maya it has kept me from making the leap in that direction even though I theoretically own 2 copies, I really am hoping that Houdini is close because I really only want to make a change once.
thanks


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