I'm waiting for h16 before I try character work, but shape animation in
Houdini is an absolute pleasure!
You can use the shape sop, but I mostly use an attribute vop to blend
shapes.
It is similar to driving shapes through ICE, so you have all the control
you ever need.
G
On 2017/02/16 8:47 PM, phil harbath wrote:
I am very curious on how people feel about houdini’s character
animation tools. I am reluctant to move on from Softimage until there
is something out there that is at least close to being on par with
it. Specifically the Shape Manager, non-destructive weights, and the
animation mixer really help me get the job done, and when it comes to
the negative things I hear about Maya it has kept me from making the
leap in that direction even though I theoretically own 2 copies, I
really am hoping that Houdini is close because I really only want to
make a change once.
thanks
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