Dude, I'm one guy with 2 indie licenses,... from Africa...
I think opening my mail costs them more than my business is worth to them.
And yet, some time last year I asked about something that bothered me..
2 days later it was in a daily build.
I'm sure it was a simple thing for them to change, but the point I'm
trying to make is:
THEY GIVE A SHIT!!!!
This is something we are not used to thanks to years of abuse from autodesk.
Send your suggestions!!
https://www.youtube.com/watch?v=o3c_pJ_CLJQ
G
On 2017/02/21 1:14 PM, Felix Geremus wrote:
I will try. But honestly, given your background and mine (and the
number of licenses involved) I don't have very high expectations of
being heard very soon. Also I think it will be hard for them to make
such fundamental changes like completely revamping hotkey behavior,
without pissing off their established user base, no matter how
reasonable the changes might be. But let's see, maybe I will be
surprised.
2017-02-21 12:04 GMT+01:00 Jordi Bares <[email protected]
<mailto:[email protected]>>:
Do it please, these things are hard to explain and Softimage is so
well fine tuned in this respect I believe there is lot to learn
from it. Make sure you do that because they are in a huge drive to
usability in the viewport.
They have improved it a lot in H16 but I am sure there is more to
do.. Then of course is the factor of being used to and you, l like
me, will get used to the idiosyncrasies but it is a this moment
that you are not 100% comfortable that is the most valuable.
Cheers
jb
On 21 Feb 2017, at 10:45, Felix Geremus
<[email protected]
<mailto:[email protected]>> wrote:
Hey Tim, I know the Entagma Video (and all the others, amazing
tutorials). It helps a little bit. But I think it's funny that
even during the tutorial he frequently runs into similar problems
I'm experiencing. Like the near clipping plane constantly broken,
having to reset the view because something is off, difficulties
to select stuff....
Jordi, I will try to send my issues to SideFX as soon as I have
some time.
I think the main problem is a completely awkward combination of
shortcuts behaving differently when different tools are active
and even worse when my cursor is in different parts of the
layout. For example the nasty Esc key puts me into view mode. Now
in view mode the 1,2,3,4 keys change my current view, while in
select mode I switch between components. When I'm hovering the
network view 1 shows/hides the selected node.
Or I really like the Y key to Ghost or Hide other Objects. But
the shortcut only works while I'm in view mode, in select mode or
while hovering the network view nothing happens, in edit mode
though it toggles through my transform gizmos. This is madness! A
shortcut should bring me into the desired mode (select, edit,
view) not require me hit another shortcut in advance to behave
the way I want it. Ok I'll end it here :)
2017-02-21 0:30 GMT+01:00 Tim Bolland <[email protected]
<mailto:[email protected]>>:
Hey Felix, I know what you mean and I still have some
reservations about it as a pure get-things-done-dirty moddler
and scene assembler. Although I'm hoping I just need to learn
more to get comfortable with it.
However this video might help a bit wth selections and the
scene model.
http://www.entagma.com/select-and-navigate/
<http://www.entagma.com/select-and-navigate/>
Cheers,
Tim.
------------------------------------------------------------------------
*From:* [email protected]
<mailto:[email protected]>
<[email protected]
<mailto:[email protected]>> on behalf
of Felix Geremus <[email protected]
<mailto:[email protected]>>
*Sent:* 20 February 2017 23:04:40
*To:* Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<https://groups.google.com/forum/#%21forum/xsi_list>
*Subject:* Re: Opinion gathering
I am on the Houdini train for a couple of months now. And I
really like it for the most part, especially the more
technical aspects are incredible and way better than
Softimage ever was. But I am still confused by all the praise
for Houdini in certain areas like poly modeling or scene
assembly. I'm still learning (and I'm on my own) so there is
a high chance that I might do something wrong. But as an
example I think the selection and interaction model is a
complete mess. Quickly selecting and modifying geometry, like
in Soft or even Maya is still almost impossible, at least for
me. I can't see anybody doing some serious modeling inside
this tool. H16 seems to be a step in the right direction, but
especially for those "get it done as quick and dirty as
possible" type of jobs, I still don't think it's the right
tool. For everything else it's definitely the way forward.
2017-02-20 17:11 GMT+01:00 Oscar Juarez
<[email protected] <mailto:[email protected]>>:
Houdini 16 launch event:
https://vimeo.com/203373373
On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe
<[email protected] <mailto:[email protected]>> wrote:
Any chance you could post a direct link to this
screencast?
> On Feb 19, 2017, at 9:07 AM, Jordi Bares
<[email protected] <mailto:[email protected]>>
wrote:
>
> Have a look at the screencast they did.. you will
see why the excitement.
>
> Interesting times ahead.
> jb
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