Why not just make rray.de/houdini ?

On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <[email protected]>
wrote:

> When I think of emTopolizer I always think of Tim Borgmann's work for
> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
> emTopolizer. But this Altima spot is my pick of the three.
>
> https://vimeo.com/46490225
>
> On 9 February 2017 at 22:28, Jordi Bares <[email protected]> wrote:
>
>> Could I see some projects to be able to be more accurate? I would hate to
>> give you the wrong impression of either easiness or difficulty.
>>
>> jb
>>
>>
>> On 9 Feb 2017, at 21:16, phil harbath <[email protected]>
>> wrote:
>>
>> thanks for the response,  as far as the emtopolizer question, I guess
>> what I was asking was can I do that sort of thing without digging into deep
>> is there something close to the surface that already does that sort of
>> things or do those nodes already exist.  And mostly I am just talking about
>> the way emtopolizer is able to control islands of a mesh with a non
>> simulated particle system.
>>
>>
>> *From:* Jordi Bares
>> *Sent:* Thursday, February 9, 2017 3:59 PM
>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>> /forum/#!forum/xsi_list
>> *Subject:* Re: houdini 16
>>
>> Trying to answer you questions… below
>>
>>
>> On 9 Feb 2017, at 20:48, phil harbath <[email protected]>
>> wrote:
>>
>> sorry, yes, I meant emtopolizer.  I really like using ice to control each
>> piece (fragment) of a geometry,  I am really hoping whatever I move to next
>> has that capability, so if anyone knows if there is anything out there like
>> it for any problem, I would be grateful.
>>
>> *From:* Jonathan Moore
>> *Sent:* Thursday, February 9, 2017 3:43 PM
>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>> /forum/#!forum/xsi_list
>> *Subject:* Re: houdini 16
>>
>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck
>> enough unique tools and workflows in there to keep me coming back for years
>> to come.  :)
>>
>> Much as I love Houdini, it would be even better with Eric on the payroll!
>>
>> On 9 February 2017 at 20:24, Olivier Jeannel <[email protected]>
>> wrote:
>>
>>> Emtopology, yeah it's for free in Houdini :)
>>>
>>> 2017-02-09 19:57 GMT+01:00 phil harbath <[email protected]>:
>>>
>>>> while houdini is a topic of conversation, as a person still entrenched
>>>> in softimage I have a couple of questions.  I use emtopology a lot to
>>>> control object fragments and find it indispensable, is this something that
>>>> houdini can do without, like you know, knowing the math to recreate the
>>>> actual emtop tools.
>>>>
>>>
>> You will be able to do that and more but of course, being more granular
>> you should expect an adaptation period that surely may be frustrating or
>> even painful (like any transition) but I am sure you will see the
>> posibilities and what is possible to do with Houdini out of the box.
>>
>> In terms of maths, I would expect you should be fine although you may
>> want to take advantage of some tools by reinforcing some basic maths. This
>> should be all you need for pretty much 90% of what you may be after.
>>
>> https://www.pluralsight.com/courses/houdini-practical-math-tips
>>
>>
>>
>>>> Also is there some sort of autorig generator and is there an equivalent
>>>> to character sets.  I assume that whatever the houdini mixer is, it is not
>>>> up there with the ease of use as the softimage mixer.  I am very happy with
>>>> the Softimage toolset for character animation, so I hate to take huge step
>>>> down,  all this talk about maya needing all sorts of scripts really turns
>>>> me off, and the need to redo weights if any topology is changed.
>>>>
>>>>
>> Yes, there have been various incarnations and in the very latest version
>> 16 now brings a much simpler and more powerful now approach built by a
>> super experienced top rigger so I am sure will fit your needs without
>> sweating blood.
>>
>> You can literally go from mesh to fully rig in under 30 minutes
>> (depending how fast you are with your placement of the guide rig) and
>> deployment of a fully ready asset.
>>
>> jb
>>
>>
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