Why not just make rray.de/houdini ?
On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <[email protected]> wrote: > When I think of emTopolizer I always think of Tim Borgmann's work for > Framestore. Any of the Nissan projects of 2013 are a strong showcase for > emTopolizer. But this Altima spot is my pick of the three. > > https://vimeo.com/46490225 > > On 9 February 2017 at 22:28, Jordi Bares <[email protected]> wrote: > >> Could I see some projects to be able to be more accurate? I would hate to >> give you the wrong impression of either easiness or difficulty. >> >> jb >> >> >> On 9 Feb 2017, at 21:16, phil harbath <[email protected]> >> wrote: >> >> thanks for the response, as far as the emtopolizer question, I guess >> what I was asking was can I do that sort of thing without digging into deep >> is there something close to the surface that already does that sort of >> things or do those nodes already exist. And mostly I am just talking about >> the way emtopolizer is able to control islands of a mesh with a non >> simulated particle system. >> >> >> *From:* Jordi Bares >> *Sent:* Thursday, February 9, 2017 3:59 PM >> *To:* Official Softimage Users Mailing List.https://groups.google.com >> /forum/#!forum/xsi_list >> *Subject:* Re: houdini 16 >> >> Trying to answer you questions… below >> >> >> On 9 Feb 2017, at 20:48, phil harbath <[email protected]> >> wrote: >> >> sorry, yes, I meant emtopolizer. I really like using ice to control each >> piece (fragment) of a geometry, I am really hoping whatever I move to next >> has that capability, so if anyone knows if there is anything out there like >> it for any problem, I would be grateful. >> >> *From:* Jonathan Moore >> *Sent:* Thursday, February 9, 2017 3:43 PM >> *To:* Official Softimage Users Mailing List.https://groups.google.com >> /forum/#!forum/xsi_list >> *Subject:* Re: houdini 16 >> >> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck >> enough unique tools and workflows in there to keep me coming back for years >> to come. :) >> >> Much as I love Houdini, it would be even better with Eric on the payroll! >> >> On 9 February 2017 at 20:24, Olivier Jeannel <[email protected]> >> wrote: >> >>> Emtopology, yeah it's for free in Houdini :) >>> >>> 2017-02-09 19:57 GMT+01:00 phil harbath <[email protected]>: >>> >>>> while houdini is a topic of conversation, as a person still entrenched >>>> in softimage I have a couple of questions. I use emtopology a lot to >>>> control object fragments and find it indispensable, is this something that >>>> houdini can do without, like you know, knowing the math to recreate the >>>> actual emtop tools. >>>> >>> >> You will be able to do that and more but of course, being more granular >> you should expect an adaptation period that surely may be frustrating or >> even painful (like any transition) but I am sure you will see the >> posibilities and what is possible to do with Houdini out of the box. >> >> In terms of maths, I would expect you should be fine although you may >> want to take advantage of some tools by reinforcing some basic maths. This >> should be all you need for pretty much 90% of what you may be after. >> >> https://www.pluralsight.com/courses/houdini-practical-math-tips >> >> >> >>>> Also is there some sort of autorig generator and is there an equivalent >>>> to character sets. I assume that whatever the houdini mixer is, it is not >>>> up there with the ease of use as the softimage mixer. I am very happy with >>>> the Softimage toolset for character animation, so I hate to take huge step >>>> down, all this talk about maya needing all sorts of scripts really turns >>>> me off, and the need to redo weights if any topology is changed. >>>> >>>> >> Yes, there have been various incarnations and in the very latest version >> 16 now brings a much simpler and more powerful now approach built by a >> super experienced top rigger so I am sure will fit your needs without >> sweating blood. >> >> You can literally go from mesh to fully rig in under 30 minutes >> (depending how fast you are with your placement of the guide rig) and >> deployment of a fully ready asset. >> >> jb >> >> >> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------------------------------ >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------------------------------ >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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