I mean to keep things flowing. On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <[email protected]> wrote:
> Why not just make rray.de/houdini ? > > > On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <[email protected] > > wrote: > >> When I think of emTopolizer I always think of Tim Borgmann's work for >> Framestore. Any of the Nissan projects of 2013 are a strong showcase for >> emTopolizer. But this Altima spot is my pick of the three. >> >> https://vimeo.com/46490225 >> >> On 9 February 2017 at 22:28, Jordi Bares <[email protected]> wrote: >> >>> Could I see some projects to be able to be more accurate? I would hate >>> to give you the wrong impression of either easiness or difficulty. >>> >>> jb >>> >>> >>> On 9 Feb 2017, at 21:16, phil harbath <[email protected]> >>> wrote: >>> >>> thanks for the response, as far as the emtopolizer question, I guess >>> what I was asking was can I do that sort of thing without digging into deep >>> is there something close to the surface that already does that sort of >>> things or do those nodes already exist. And mostly I am just talking about >>> the way emtopolizer is able to control islands of a mesh with a non >>> simulated particle system. >>> >>> >>> *From:* Jordi Bares >>> *Sent:* Thursday, February 9, 2017 3:59 PM >>> *To:* Official Softimage Users Mailing List.https://groups.google.com >>> /forum/#!forum/xsi_list >>> *Subject:* Re: houdini 16 >>> >>> Trying to answer you questions… below >>> >>> >>> On 9 Feb 2017, at 20:48, phil harbath <[email protected]> >>> wrote: >>> >>> sorry, yes, I meant emtopolizer. I really like using ice to control >>> each piece (fragment) of a geometry, I am really hoping whatever I move to >>> next has that capability, so if anyone knows if there is anything out there >>> like it for any problem, I would be grateful. >>> >>> *From:* Jonathan Moore >>> *Sent:* Thursday, February 9, 2017 3:43 PM >>> *To:* Official Softimage Users Mailing List.https://groups.google.com >>> /forum/#!forum/xsi_list >>> *Subject:* Re: houdini 16 >>> >>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck >>> enough unique tools and workflows in there to keep me coming back for years >>> to come. :) >>> >>> Much as I love Houdini, it would be even better with Eric on the payroll! >>> >>> On 9 February 2017 at 20:24, Olivier Jeannel <[email protected]> >>> wrote: >>> >>>> Emtopology, yeah it's for free in Houdini :) >>>> >>>> 2017-02-09 19:57 GMT+01:00 phil harbath <[email protected]>: >>>> >>>>> while houdini is a topic of conversation, as a person still entrenched >>>>> in softimage I have a couple of questions. I use emtopology a lot to >>>>> control object fragments and find it indispensable, is this something that >>>>> houdini can do without, like you know, knowing the math to recreate the >>>>> actual emtop tools. >>>>> >>>> >>> You will be able to do that and more but of course, being more granular >>> you should expect an adaptation period that surely may be frustrating or >>> even painful (like any transition) but I am sure you will see the >>> posibilities and what is possible to do with Houdini out of the box. >>> >>> In terms of maths, I would expect you should be fine although you may >>> want to take advantage of some tools by reinforcing some basic maths. This >>> should be all you need for pretty much 90% of what you may be after. >>> >>> https://www.pluralsight.com/courses/houdini-practical-math-tips >>> >>> >>> >>>>> Also is there some sort of autorig generator and is there an >>>>> equivalent to character sets. I assume that whatever the houdini mixer >>>>> is, >>>>> it is not up there with the ease of use as the softimage mixer. I am very >>>>> happy with the Softimage toolset for character animation, so I hate to >>>>> take >>>>> huge step down, all this talk about maya needing all sorts of scripts >>>>> really turns me off, and the need to redo weights if any topology is >>>>> changed. >>>>> >>>>> >>> Yes, there have been various incarnations and in the very latest version >>> 16 now brings a much simpler and more powerful now approach built by a >>> super experienced top rigger so I am sure will fit your needs without >>> sweating blood. >>> >>> You can literally go from mesh to fully rig in under 30 minutes >>> (depending how fast you are with your placement of the guide rig) and >>> deployment of a fully ready asset. >>> >>> jb >>> >>> >>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------------------------------ >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------------------------------ >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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