I mean to keep things flowing.

On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <[email protected]> wrote:

> Why not just make rray.de/houdini ?
>
>
> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <[email protected]
> > wrote:
>
>> When I think of emTopolizer I always think of Tim Borgmann's work for
>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
>> emTopolizer. But this Altima spot is my pick of the three.
>>
>> https://vimeo.com/46490225
>>
>> On 9 February 2017 at 22:28, Jordi Bares <[email protected]> wrote:
>>
>>> Could I see some projects to be able to be more accurate? I would hate
>>> to give you the wrong impression of either easiness or difficulty.
>>>
>>> jb
>>>
>>>
>>> On 9 Feb 2017, at 21:16, phil harbath <[email protected]>
>>> wrote:
>>>
>>> thanks for the response,  as far as the emtopolizer question, I guess
>>> what I was asking was can I do that sort of thing without digging into deep
>>> is there something close to the surface that already does that sort of
>>> things or do those nodes already exist.  And mostly I am just talking about
>>> the way emtopolizer is able to control islands of a mesh with a non
>>> simulated particle system.
>>>
>>>
>>> *From:* Jordi Bares
>>> *Sent:* Thursday, February 9, 2017 3:59 PM
>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>> /forum/#!forum/xsi_list
>>> *Subject:* Re: houdini 16
>>>
>>> Trying to answer you questions… below
>>>
>>>
>>> On 9 Feb 2017, at 20:48, phil harbath <[email protected]>
>>> wrote:
>>>
>>> sorry, yes, I meant emtopolizer.  I really like using ice to control
>>> each piece (fragment) of a geometry,  I am really hoping whatever I move to
>>> next has that capability, so if anyone knows if there is anything out there
>>> like it for any problem, I would be grateful.
>>>
>>> *From:* Jonathan Moore
>>> *Sent:* Thursday, February 9, 2017 3:43 PM
>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>> /forum/#!forum/xsi_list
>>> *Subject:* Re: houdini 16
>>>
>>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck
>>> enough unique tools and workflows in there to keep me coming back for years
>>> to come.  :)
>>>
>>> Much as I love Houdini, it would be even better with Eric on the payroll!
>>>
>>> On 9 February 2017 at 20:24, Olivier Jeannel <[email protected]>
>>> wrote:
>>>
>>>> Emtopology, yeah it's for free in Houdini :)
>>>>
>>>> 2017-02-09 19:57 GMT+01:00 phil harbath <[email protected]>:
>>>>
>>>>> while houdini is a topic of conversation, as a person still entrenched
>>>>> in softimage I have a couple of questions.  I use emtopology a lot to
>>>>> control object fragments and find it indispensable, is this something that
>>>>> houdini can do without, like you know, knowing the math to recreate the
>>>>> actual emtop tools.
>>>>>
>>>>
>>> You will be able to do that and more but of course, being more granular
>>> you should expect an adaptation period that surely may be frustrating or
>>> even painful (like any transition) but I am sure you will see the
>>> posibilities and what is possible to do with Houdini out of the box.
>>>
>>> In terms of maths, I would expect you should be fine although you may
>>> want to take advantage of some tools by reinforcing some basic maths. This
>>> should be all you need for pretty much 90% of what you may be after.
>>>
>>> https://www.pluralsight.com/courses/houdini-practical-math-tips
>>>
>>>
>>>
>>>>> Also is there some sort of autorig generator and is there an
>>>>> equivalent to character sets.  I assume that whatever the houdini mixer 
>>>>> is,
>>>>> it is not up there with the ease of use as the softimage mixer.  I am very
>>>>> happy with the Softimage toolset for character animation, so I hate to 
>>>>> take
>>>>> huge step down,  all this talk about maya needing all sorts of scripts
>>>>> really turns me off, and the need to redo weights if any topology is
>>>>> changed.
>>>>>
>>>>>
>>> Yes, there have been various incarnations and in the very latest version
>>> 16 now brings a much simpler and more powerful now approach built by a
>>> super experienced top rigger so I am sure will fit your needs without
>>> sweating blood.
>>>
>>> You can literally go from mesh to fully rig in under 30 minutes
>>> (depending how fast you are with your placement of the guide rig) and
>>> deployment of a fully ready asset.
>>>
>>> jb
>>>
>>>
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