The worst beeing if I middle clic on the object constrained, I can read
some r(x,y,z) values that are the correct local rotation, I just don't know
how to copy them back to the rx ry rz at object level :/

2017-11-02 7:57 GMT+01:00 Olivier Jeannel <[email protected]>:

> Hi there,
>
> I'm "discovering" the constraint behaviour in Houdini (never used it
> before whatever version).
>
> So, I'm using that new "LookAt" in the Constraint shelf and it builds that
> Chop constraint.
>
> Where I'm confused, is that while the geometry is aligned at SOP level (ie
> : faces prims are aligned), but in fact the Axis at Object level is not.
>
> I think this join this previous discussion (about parenting)
> https://urldefense.proofpoint.com/v2/url?u=http-3A__softimage.69864.x6.nabble.com_Houdini-2Dhierarchical-2Dorganization-2D&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jlhsxz482ZyhCmTLTzZ2scMyMLAxsqwMzhjGKGu240U&s=a_dEKPLZgzn4aOyT7p2E9mLXhz2IqQ7nIwQ0AKKTR2A&e=
> td7448.html#a7452
>
>
> This is confusing because you can no more transform object in local space
> (viewport manipulation).
> Or, for example, Constraint Lookup a Spot Light, and all the gizmo get off.
>
> But maybe I missed something obvious.
>
>
>
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