If I knew how to talk to the SRT at obj level the constraint orient would
be trivial to do in vop...

2017-11-02 21:56 GMT+01:00 Graham D. Clark <[email protected]>:

> I prefer the new setup in CHOPs, but its still hard to *SEE* in one view
> what's going on, so hopefully they move CHOPs along with everything else
> into VOPs so we can make sense of it all in one place to change world local
> space, geo, etc just like in ICE.
>
> Graham D Clark
> phone: why-I-stereo
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_Z1RVdRFkbYvwuTET852F6Sxyd6tmcItvAq2yqV6n9Y&s=hPX4FgSqnDWxyB4cR0nZxh_PH2miMd65jStXJEJR_G0&e=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4&s=a4tq_lW3stk1lhafVGxpRmVBcgj1pmp7M6hl58LzDv8&e=>
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>
> On Thu, Nov 2, 2017 at 2:57 AM, Olivier Jeannel <[email protected]>
> wrote:
>
>> Hi there,
>>
>> I'm "discovering" the constraint behaviour in Houdini (never used it
>> before whatever version).
>>
>> So, I'm using that new "LookAt" in the Constraint shelf and it builds
>> that Chop constraint.
>>
>> Where I'm confused, is that while the geometry is aligned at SOP level
>> (ie : faces prims are aligned), but in fact the Axis at Object level is not.
>>
>> I think this join this previous discussion (about parenting)
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__softimage.69864.x6.nabble.com_Houdini-2Dhierarchical-2D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_Z1RVdRFkbYvwuTET852F6Sxyd6tmcItvAq2yqV6n9Y&s=4B957_V3oYBf_45n_BdJqNAYlUk2xyf-v2hanq-HHQ8&e=
>> organization-td7448.html#a7452
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__softimage.69864.x6.nabble.com_Houdini-2Dhierarchical-2Dorganization-2Dtd7448.html-23a7452&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=6hKmIhbgsv2JRt1M_MJvWhgzPYKi_El_WfmUvdTGo0s&s=L7lWivTl4Jzgak0PbKQ9aNRsc65B0RyvJONZ8AdruG0&e=>
>>
>>
>> This is confusing because you can no more transform object in local space
>> (viewport manipulation).
>> Or, for example, Constraint Lookup a Spot Light, and all the gizmo get
>> off.
>>
>> But maybe I missed something obvious.
>>
>>
>>
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