Haha that's literally what I'm trying to. Well I'm trying to send it to another 
object...

If you go into the constraints network and find where the look-at is, you can 
toggle on the "export" flag. This is different to the "Output" flag and it will 
show the values on the SRT of the constrained object. However I've noticed some 
flipping and other problems when I have this switched on. Who knows what's 
happening under the hood there. When I hear something I will get back to the 
list.

Cheers,

Tim

________________________________
From: [email protected] 
<[email protected]> on behalf of Olivier Jeannel 
<[email protected]>
Sent: 02 November 2017 12:44
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAw&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pKFRfQ5GkVEe76RShQId408Be2-VJYcmWPt1lIUGVno&s=CxhHYkCB2pg58CkzrjPs5tXPrPrcH-_SQnk9xFZkuF8&e=;
 [email protected]
Subject: Re: H16 Constraint behavior

Hey tim, I received your mail.
If by any chance you find a way to send the rx ry rz from the Chop LookAt to 
the SRT of the Object, I'd be interested.
Frankly, I navigate into the doc and various threads , but I'm unable to solve 
this. And I don't get why it is so convoluted.

2017-11-02 13:03 GMT+01:00 Tim Bolland 
<[email protected]<mailto:[email protected]>>:

Your not alone, I'm currently doing some rigging and using constraints such as 
look-at and I'm stumbling across a whole bunch of update/override issues.  
CHOPs seem to be very sensitive to what flags you use, for example the look-at 
doesn't set the export flag, which is why I think you don't get updated values 
in the SRT. I also noticed different behaviour when I had the render flag of 
something switched on, which makes no sense to me.

I'm having a look to see if I can isolate the issues but things seem to change 
so much, and sometimes things do work.

________________________________
From: 
[email protected]<mailto:[email protected]>
 
<[email protected]<mailto:[email protected]>>
 on behalf of Olivier Jeannel 
<[email protected]<mailto:[email protected]>>
Sent: 02 November 2017 07:29
To: [email protected]<mailto:[email protected]>; 
[email protected]<mailto:[email protected]>
Subject: Re: H16 Constraint behavior

The worst beeing if I middle clic on the object constrained, I can read some 
r(x,y,z) values that are the correct local rotation, I just don't know how to 
copy them back to the rx ry rz at object level :/

2017-11-02 7:57 GMT+01:00 Olivier Jeannel 
<[email protected]<mailto:[email protected]>>:
Hi there,

I'm "discovering" the constraint behaviour in Houdini (never used it before 
whatever version).

So, I'm using that new "LookAt" in the Constraint shelf and it builds that Chop 
constraint.

Where I'm confused, is that while the geometry is aligned at SOP level (ie : 
faces prims are aligned), but in fact the Axis at Object level is not.

I think this join this previous discussion (about parenting)
https://urldefense.proofpoint.com/v2/url?u=http-3A__softimage.69864.x6.nabble.com_Houdini-2Dhierarchical-2Dorganization-2Dtd7448.html-23a7452&d=DwIFAw&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pKFRfQ5GkVEe76RShQId408Be2-VJYcmWPt1lIUGVno&s=P8GG6IAEY0fHJrB6Y7T2xjkMXyjkBDBRWC3EZnoA1JE&e=<https://urldefense.proofpoint.com/v2/url?u=http-3A__softimage.69864.x6.nabble.com_Houdini-2Dhierarchical-2Dorganization-2Dtd7448.html-23a7452&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jlhsxz482ZyhCmTLTzZ2scMyMLAxsqwMzhjGKGu240U&s=VduWt4Wco939KxbK-TcnNGGO9XSXr_bdwOCNCGaJXyE&e=>


This is confusing because you can no more transform object in local space 
(viewport manipulation).
Or, for example, Constraint Lookup a Spot Light, and all the gizmo get off.

But maybe I missed something obvious.




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