if it had a good auto-rigger like gear, shape animation tools, and an easy to
use animation mixer I’d be all over it.
From: Jordi Bares
Sent: Wednesday, May 2, 2018 2:08 PM
To: Official Softimage Users Mailing
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Subject: Re: Houdini : non VFX jobs?
If anything I can guarantee you the general vibe has changed from Houdini=FX to
Houdini=Anything you want except rigging because it is hard to find riggers
Ultimately is up to you, if you aim towards a particular area you will get
there… simple as that.
jb
On 2 May 2018, at 17:07, Laurence Dodd <[email protected]> wrote:
Its something I've been wondering too. I have been learning Houdini for the
last year or more, and I really like it, but I am concerned I'm going to spend
my working days doing vfx sims, which isn't my favourite. Houdini is still very
much shoved into the vfx box.
I dread the thought of being forced into Maya, stick with it and hope people
start using it more generally, or start looking at C4D or something, eek.
Laurence
On 2 May 2018 at 11:56, David Saber <[email protected]> wrote:
Hello
I'd like to know if Houdini is somewhere used as a generalist tool: not
only simulations and FX but also modelling , texturing, , rigging, animation,
lighting a scene, etc?
Is there a company that uses Houdini this way?
And if no, do you think a company will use Houdini this way someday?
Thanks
David
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Laurence Dodd
Porkpie Animation
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