if it had a good auto-rigger like gear, shape animation tools, and an easy to 
use animation mixer I’d be all over it.

From: Jordi Bares 
Sent: Wednesday, May 2, 2018 2:08 PM
To: Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=K1_9MoENThJ5BRg8OlhiZyPxBd7nLUHPvfR1zVruF18&s=wHyLmudK3rTzrpKtLy4rKYV45if7vwJODbB7l0WJLA8&e=
 
Subject: Re: Houdini : non VFX jobs?

If anything I can guarantee you the general vibe has changed from Houdini=FX to 
Houdini=Anything you want except rigging because it is hard to find riggers

Ultimately is up to you, if you aim towards a particular area you will get 
there… simple as that.

jb


  On 2 May 2018, at 17:07, Laurence Dodd <[email protected]> wrote:

  Its something I've been wondering too. I have been learning Houdini for the 
last year or more, and I really like it, but I am concerned I'm going to spend 
my working days doing vfx sims, which isn't my favourite. Houdini is still very 
much shoved into the vfx box. 
  I dread the thought of being forced into Maya, stick with it and hope people 
start using it more generally, or start looking at C4D or something, eek.

  Laurence

  On 2 May 2018 at 11:56, David Saber <[email protected]> wrote:

    Hello

    I'd like to know if Houdini is somewhere used as a generalist tool: not 
only simulations and FX but also modelling , texturing, , rigging, animation, 
lighting a scene, etc?

    Is there a company that uses Houdini this way?

    And if no, do you think a company will use Houdini this way someday?

    Thanks

    David

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  Laurence Dodd
  Porkpie Animation


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