Thanks a lot for the answers and testimonials , they'll come in handy.

I still use XSI and more and more Maya. I would have gone at top speed 
with Houdini if there was some jobs but here in France there is 
absolutely NO Houdini jobs. I guess all Houdini jobs are in the UK right?

So in my spare time I'm learning Houdini... just in case. There are many 
things I like with Hou but globally the workflow is a bit alien to me.

I purchased some of Rohan Dalvi's tutorials. The one I'm following now 
is the rocket ship : 
https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzpxQkSLOfTq4HC3Po9JBIURa-2FX-2FWIowXDMjSqv5yAJboIGE0AGdSUXf0ZkjEb-2FKx94V830P4iRmg9L-2F1A7HyABD8TzT6Q3kGXitqh4AaCtwMyjX8n1PdOgcuKYPrdA2cGiOaDqyjiyRyTuYh7-2BbFlv7uU-2BajxXBsV9MX71u-2FFkUPotTJQUp1VDlfX7YWaFZ5ccFqygHcYaBUeN69-2BWCaVJoFAC0nH7GqSx9fskKLeSY5yvv2UY2BQxxJCh5yJrgoIbRxn4Nylrcyz2byjAJVacoGUwCxfoiXt8DuPDP1LbJWzWTTaanJMJocgVuulXvAr_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQhrtkEyddpYbP1rg6T6kUGr4sT8ziAz3JgkrQTM7TSsOBq3e2trgbi-2BskkPh4NY7oHCp1f7L0xZ-2FVd3GaM-2BulnK3pVhgEAcr-2F-2FTgWbPAXYmY0lkECfeCrCmZmjNrAVuA2yKw93BLGAjDwINhJc61VC7VyBCjDnVGOAml2Oad7YbRQ-2FMgCvPoiXnn-2FlLKCxvRU-3D
 . I enjoy Rohan's 
videos, but I'm not so found of procedural modelling. To create the 
rocket ship's door, a dozen nodes are needed... All working with some 
kind of curves (carve nodes) to draw the shape of the door, then delete 
nodes to cut out the volume. Like some kind of nurbs boolean workflow. 
Everything is done in the network editor and I don't find this workflow 
funny.
So of course the beauty of this kind of work is that you can go back to 
the first node (in a tree so high it's scary) and if you modify it, all 
the subsequent nodes will evolve accordingly. And when the ship will be 
shape-animated everything will follow nicely. But the same could be 
achieved with non procedural modelling , not?

The learning links posted here are all about procedural modelling and 
particles.

I remember when I first learned Softimage 3D, I got on some CD the 
Chinny tutorials where he was modelling a scorpion, then rigging it, 
then animating it. Anyone remembers this? I must have kept this CD 
somewhere. This tut was simple, fun and quick to learn. It taught me 
where tools where and the general logic of the app. I would love to have 
the same kind of tutorial with Houdini: something simple at first, 
helping you to create and animate a character. I don't think modelling a 
character would rely that much on procedural modelling, and in Houdini, 
traditional modelling tools à la XSI are available. (But it seems no 
Houdini trainer is interested in showing them in action. Why not showing 
these tools? Are they "not complex enough"?)
Then after the simple stuff, the tutorial would add some more complex 
things.
I think it would be much more fun that way.

And I think most 3d artist would enjoy working with a fun to use app 
while keeping its procedural and non linear power. If Houdini could 
evolve towards a better artist friendly mindset (like Soft 3d and XSI) , 
it could make a much needed breakthrough over Maya, Max, C4D, Modo, etc.

Good day,
David

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