--- In [email protected], "zethusamphion"
<[EMAIL PROTECTED]> wrote:
>
> One question though... how much faster is this than doing position
> first and just fixing the (usually only one) orientation problem
> with M'UM'UM'U2 MU'MU'MU2? One way or another you need to put the
> cubes in the right location, so that should take the same number of
> moves, but isn't it faster just to do the 12 move switch rather than
> having to keep chasing down sides and doing patterns that aren't
> always predictable? For me, on a random cube with "final six", the
> way i do it is usually either 20-24 moves (if one side is oriented
> wrong), or 10-12 moves if they're already fixed. Essentially i'm
> wondering how the 12 move zero recognition time thing stacks up
> against messing with the orientations.
Not at all. Following Gilles' Step 4, you can generally average fewer
than 14 moves to place and orient all 6 edges, without learning any of
the special cases. The fact that you can orient the edges in around 7
moves helps, because M'U moves are incredibly fast. Those
orientations are very easy to recognize. Just go through each one and
memorize which of the 3 move algs needs to happen when. Most of them
are just M'U M' U adjustment M'U M'. After that, learn to place the
UR and UL edges simultaneously, giving you a simple 3 edge cycle in a
slice to finish most of the time. Very fast.
-Mike
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