PLEASE TAKE THE TIME TO READ MY OLD POSTS ABOUT STEP 4(LINK BELOW)

 I ALMOST PREFER HAVING 4 BAD EDGES TO HAVING 0 BAD EDGES.  

M'UM'UM'U2 MUMUMU2 is 12 moves.  That's just to flip 2 edges.  I can
do all of step 4 in about 13 moves on Avg.

Jason K

--- In [email protected], "kovacic81"
<[EMAIL PROTECTED]> wrote:
>
> 
> You basically want to have a situation with 3 bad edges on top, and 1
> on the bottom, either in DF or DB
> 
> If in DF, M'UM'
> If in DB, MUM'
> 
> BUT HERE's THE COOL PART; you can change the M' to M or vice versa. 
> In addition, you can change which way you do U as well.  All that
> matters is the first move(M or M')
> 
> If in DF, M'UM' or M'UM or M'U'M' or M'U'M
> If in DB, MUM' or MUM or MU'M' or MU'M.  
> 
> 
> Each of these has a different affect on the positions of the 6 edges.
> You can pick which one of the 4 you do to control where your ledge and
> redge end up.  I strongly suggest using White and YEllow on L and R,
> because tracking bright pieces is easy, even at full turning speed.
> 
> Once edges are oriented, If you have a ledge or redge in DF, put the
> other ledge/redge in UB and Do M'U2M'
> 
> You want to have ledge and redge paired up on the bottom, with all
> edges oriented.  THen simply do a U adjustment, and insert ledge and
> redge simultaneously.  THis is what Mike B was talking about.
> 
> 
> you should be averaging under 15 moves with practice
> Here are a couple posts I put up awhile ago
> 
> http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23725
> http://games.groups.yahoo.com/group/speedsolvingrubikscube/message/23726
> 
> 
> Jason Kovacic
> 
> 
> --- In [email protected], "zethusamphion"
> <[EMAIL PROTECTED]> wrote:
> >
> > I was actually just starting to figure out the thing about the 
> > centers.  I didn't see them noted and must have missed where that 
> > was mentioned.  I spent about an hour just moving sides around and 
> > seeing what changes and what doesn't change orientation, and noticed 
> > that if all 4 were fixed, sometimes after aligning the centers all 4 
> > would be wrong.
> > 
> > One question though... how much faster is this than doing position 
> > first and just fixing the (usually only one) orientation problem 
> > with M'UM'UM'U2 MU'MU'MU2?  One way or another you need to put the 
> > cubes in the right location, so that should take the same number of 
> > moves, but isn't it faster just to do the 12 move switch rather than 
> > having to keep chasing down sides and doing patterns that aren't 
> > always predictable?  For me, on a random cube with "final six", the 
> > way i do it is usually either 20-24 moves (if one side is oriented 
> > wrong), or 10-12 moves if they're already fixed.  Essentially i'm 
> > wondering how the 12 move zero recognition time thing stacks up 
> > against messing with the orientations.
> > 
> > --- In [email protected], "Mike Bennett" 
> > <[EMAIL PROTECTED]> wrote:
> > >
> > > --- In [email protected], "zethusamphion"
> > > <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Ok, heres the problem i keep having.  When i follow the patterns 
> > in 
> > > > 4a, it doesn't fix the orientation.  
> > > > 
> > > > Right now i have the cube on last 6.  I'm doing blue and green 
> > as my 
> > > > top/bottom.  4 of the 6 cubes have the blue facelet either 
> > facing up 
> > > > or down.  the ones that are not correct are the top-back edge 
> > and 
> > > > the top-left edge.  So i look on the handy chart and it says 
> > > > that "M'UM'" will fix it (because that shows the topback and 
> > topleft 
> > > > edge as purple).  So i do those 3 moves.  now the topleft, 
> > topback, 
> > > > topright, and bottomfront sides are messed up.  same move is 
> > > > supposed to fix it, "M'UM'", so i do it again.  topright and 
> > > > bottomfront are now messed up.  thats not on the chart, but if i 
> > do 
> > > > M2U', we're back to the first situation where the topback and 
> > > > topleft edges are messed up.  am i supposed to just keep doing 
> > M'UM' 
> > > > over and over until it fixes it?  None of these patterns seem to 
> > > > accomplish anything...
> > > 
> > > You have two problems.  To solve this way, first you need to make 
> > sure
> > > you have either the blue or green center on top.  If you have the
> > > other one, you'll always end up with two wrong at the end at 
> > least. 
> > > Second, you may have to adjust the U face after performing each 
> > M'UM'
> > > type alg.  When you have the UB and UL incorrect, perform M'UM' 
> > like
> > > you said.  Then, to match the new orientation to one of the 
> > patterns,
> > > do U2.  This gives you incorrect edges at UL+UF+UR.  Now try 
> > M'UM'. 
> > > Solved orientation.  If you leave your U the same between algs and
> > > don't match the pictures, there's almost no way to get a correct
> > > orientation.  Try that.  Good luck.
> > > 
> > > -Mike
> > >
> >
>






 
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