On 1/26/06, thomkirjava <[EMAIL PROTECTED]> wrote:
> Mike, what I need to ask is... How the hell do you apply VHF2L to
> roux? I do the last pair, and usually, there is an incorrect edge in
> teh D layer. This means you can use teh dan harris super fast
> recognition thingy, this also means you can't actually do every (most)
> case(s).
>
> Yours confusingly,
>
> ~Thom
Ok. If you know the 32 VHF2L algs, the basic principle is simple, but I'm
not certain if it would be helpful for standard Roux. In fact, I'm pretty
sure it would only make things more difficult. If you intend to finish with
L5E, it's the way to go.
For 1/4 of cases, there are two edges in D incorrect. For these, we need to
generate special algs. I'm working on that, but it's slow going. Mostly,
because I'm busy with something else. But it will get done, and hopefully
soon. Doug Li may help.
For 1/4 of cases, you have no edges in D incorrect, so a VHF2L alg is enough
to get you all correct edges at the cost of a few extra moves.
For 1/2 of cases, you can use a VHF2L alg to achieve the 3 edges on top
situation. You aren't able to change the D edges, but you can influence the
U edges to end with 3 incorrect. It's a bit tricky to see at first, but if
you play around with it, it gets much easier. You can never wind up with 4
edges incorrect on top this way, so if you have 3 up there already, you know
to do a normal alg. If you don't have 3 already, you just view the edge
that's correct as bad. Cake, really.
Now if only someone could better explain to me non-matching blocks. I feel
pretty dumb because it's giving me so much trouble. ;)
-Mike
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