In that case it needs to be fixed before any further damage results to the
main branch.
Primary compiling should be done on linux
Then Windows
and finally Apple
Too many developers are using Apple as their primary platform and not testing
on on windows
Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44" E 150' 56' 32"
> Date: Thu, 5 Apr 2012 23:06:14 +0700
> From: alex.v.w...@gmail.com
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at
> builds 5286
>
> O.K.
>
> I'm tried fix failures for builds on Windows and I'll was make it! But
> it broke Stellarium for all platforms with Qt 4.8.x because binaries
> not work correctly. Troubles with QGLFunctions - we need check and
> update all source code in Stellarium, related with methods which
> contains into this class (like glActiveTexture()).
>
> Right now I'm recommend used Qt 4.7.4 for Windows for trunk and
> investigate Qt/OpenGL related troubles into separate branch.
>
> 5 апреля 2012 г. 9:08 пользователь Barry Gerdes
> <barrygas...@hotmail.com> написал:
> > Yes 5288 is the update that failed.
> > I use Qt 4.8.0 and XP
> > You made quite a few changes to Stelpainter.cpp in 5286 build
> > 5284 was OK
> >
> > I just isolated it to the point where the failure started. I also did a
> > clean build rather than update.
> > That error list is a synopsis of the error message.
>
>
> --
> With best regards, Alexander
>
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