MSVCR80.dll a MSVCP80.dll ============== fixme:spoolsv:serv_main (0 (nil)) fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" err:module:import_dll Library MSVCR80.dll (which is needed by L"C:\\windows\\system32\\MSVCP80.dll") not found err:module:import_dll Library MSVCP80.dll (which is needed by L"E:\\Desktop\\viewer\\viewer.exe") not found err:module:import_dll Library MSVCR80.dll (which is needed by L"E:\\Desktop\\viewer\\viewer.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"E:\\Desktop\\viewer\\viewer.exe" failed, status c0000135 ===============
K Michal Kovar napsal(a): > Me ta prohlizecka jede a je ukrutne rychla. Co to chce za knihovnu? > > On Mon, 04 Aug 2008 11:59:14 +0200, Kubajz <[EMAIL PROTECTED]> wrote: > > >> Prohlizecku bohuzel nespustim (wine shani nejake knihovny), ale >> souhlasim s Michalem Kovarem - kde to bude nekoho trapit, tam to nekdo >> upravi a kde to nikoho trapit nebude, tam to zustane tak, jak to tam je. >> >> K >> >> P.S.: Diky za namahu. - podarilo se Ti nakonec implmentovat ten upgrade >> pro algoritmus? >> >> Tomas Kolda napsal(a): >> >>> Ahoj, >>> >>> takze generalizovane lesy jsou zde: >>> >>> http://www.web2net.cz/osm/lesy.osm.bz2 >>> >>> naimportoval jsem to do prohlizecky at muzete rychle zkouknout (je to ve >>> vyssich zoomech bez generalizace, takze mozna trochu pomalejsi... >>> >>> http://www.web2net.cz/osm/viewer_080803.zip >>> >>> Jak jsem zkousel vyzmizikovat ty cesty v lesich, tak to dela obcas >>> chyby. >>> Jinak je to asi o 7% mene nodu. Tohle je bez problemu, mozna bych to >>> tedy >>> pouzil. Kdyz to nekde bude extra osklive, doopravil bych rucne. >>> >>> Statistika: >>> >>> 2.761 multipolygonu >>> 82.160 polygonu >>> 1.605.820 nodu >>> >>> Tak nekdo pls zkouknete a muzem to zacit soupat do osm. >>> >>> T >>> >>> Tomas Kolda writes: >>> >>> >>> >>>> Jako, ze by renderer neudelal obycejny test na bounding box? Tomu asi >>>> neverim.... >>>> >>>> Jinak dneska asi uz poslu vystup z generalizace tak muzete zkouknout. >>>> Pod >>>> 1.5mil bodu s chybou 25 metru se asi nedostanem... >>>> >>>> T >>>> >>>> Pavel Machek napsal(a): >>>> >>>> >>>>> Ahoj! >>>>> >>>>> >>>>> >>>>> >>>>>>> Udelal bych to po dlazdicich a pri generalizaci atp. bychom >>>>>>> slucovali >>>>>>> body, ktere budou blizko u sebe. A rozsekane bych ty lesy pak nechal >>>>>>> podel tech dlazdic (duvody uz jsem psal minule - treba takove >>>>>>> krivoklatsko by se stahlo v podstate cele kdyz by se clovek podival >>>>>>> na >>>>>>> kousek ulice v Beroune). >>>>>>> >>>>>>> >>>>>>> >>>>>> Jak jsem povidal vyse, spojovani je des. Ohledne sekani podle >>>>>> dlazdic, >>>>>> tak >>>>>> to neni nejlepsi. Vznikaly by zbytecne ctverce. Tobe totiz ani >>>>>> nevadi, >>>>>> ze >>>>>> je area obrovska pokus se sklada z 10 bodu.... Podle dlazdic Ti >>>>>> naopak >>>>>> budou vznika usekle vycnelky z tilu... >>>>>> >>>>>> >>>>>> >>>>> No... pokud je fakt _obrovska_ tak myslim zacnou problemy. Jako ze >>>>> rendery nerendruji, protoze nemaji jak zjistit ze dana dlazdice je >>>>> cela uprostred lesa. >>>>> >>>>> >>>>> >>>>> >>> >>> _______________________________________________ >>> Talk-cz mailing list >>> [email protected] >>> http://lists.openstreetmap.org/listinfo/talk-cz >>> >>> >> _______________________________________________ >> Talk-cz mailing list >> [email protected] >> http://lists.openstreetmap.org/listinfo/talk-cz >> >> __________ Informace od NOD32 3301 (20080727) __________ >> >> Tato zprava byla proverena antivirovym systemem NOD32. >> http://www.nod32.cz >> >> >> > > > > _______________________________________________ Talk-cz mailing list [email protected] http://lists.openstreetmap.org/listinfo/talk-cz

