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Hello Peter.

I am answering your call to give feedback on the clearing up of the concept
"To Be Known".

I believe It is of the utmost importance to understand the goal package "To
know"; it is not coincidence that it is the core of TROM. This
understanding is also the end result of the practice of TROM. I also found
it difficult to understand; steep gradient indeed.



I will try to explain why I think your addition to the book is unnecessary
and also resolve the misunderstanding, at least to the point that I found
allowed me to work with TROM and get results. I will try to do this within
the confines of the TROM manual. If this is of any use to you or any other
TROM colleague, I will be quite content.



You have written the following heading: What is "Must be known?" and then
go and define the "to be known " postulate. I have not been able to find
the "to be known" postulate in the manual, so at this moment I am not going
to work with this specific set of words, as I would like to keep to the
manual as strictly as I can.



>From the first addendum of the manual:



- "BE KNOWN

This is the creative postulate; the postulate that brings the effect into
existence. His PD postulate that goes with it at the other end of the
communication line is ‘know’. This twin postulate structure is still
present even if the effect is only being created for the benefit of the
creator; in this case he merely responds to his own PD postulate and knows
his own creation."

>From the section "Theory":



- "Life is a spiritual quality. It has four basic abilities:

1. It can bring things into existence."



- "1. The purpose of bringing an effect into existence is to make it known."



" The four basic actions of life each have a twin postulate structure:

1. The postulate bringing the effect into existence, and the postulate that
it shall be known.

3. The postulate to know the effect and the postulate that it shall be made
known."



>From the second addendum:



- "Purpose, Intention, Goal and Postulate can be regarded as synonyms. A
game is a contest in conviction."



Ok then!

What I understand here is that "BE KNOWN" is the creative postulate, the
postulate that brings the effect into existence, same as "TO MAKE IT
KNOWN". I have used "TO CREATE" in level 4 and run very well with it.

I believe "BE KNOWN" here has a specialized definition whereas "shall be
known" in the twin postulate structure above is the Passive Form of the
Simple Future of the verb to know.

I would like to keep it simple so I will not engage in further
explanations. See if it makes sense.



>From the section "THEORY":



- " All games contain conviction. Conviction, by definition, is an
enforcement of knowingness. Enforcement of knowingness is called
importance. Importance is the basis of all significance. Essentially,
importance is a "must".

In games of play our four basic abilities become:

SD: Must be known                  PD: Must Know"



So we have games, we have conviction, enforcement, importance and MUST.
Then "Must be known" is here as the specialized definition, meaning "must
make known" and "must bring into existence". It fits all right, as the
twin-complementary postulate is "Must know".

Again, see if it makes sense; this is just a theory.

This is all I have to say at this point of the definition of "must be
known".



I would like now to get into the "To know" package.

>From first addendum:



- " KNOW

This is the postulate that permits the being to know the effect. His
matching PD postulate at the other end of the comm line is ‘Be Known’ - so
the effect is there for him to know.

Cause is the action of bringing an effect into existence, taking an effect
out of existence, knowing, or not-knowing. That which is brought into
existence, taken out of existence, known, or not-known is called an effect.

When two or more beings adopt complementary postulates regarding a creation
they share that creation, which is now a co-creation. They are said to be
in agreement regarding that creation. Thus, agreement is a shared creation.

Beings, by means of their willingness to create complementary postulates
(affinity) and by actually creating complementary postulates
(communication), achieve co-creation (reality). Thus understanding is
achieved between beings."

Here again, in the first paragraph, ´be known´ is a specialized definition.
"KNOW" is the perception of the effect made known at the other end of the
comm line. It is the duplication, the acknowledgment of having seen the
creation (effect).

See above " The four basic actions of life each have a twin postulate
structure:"



Of the four it is only the first and the third ones which bring into
existence communication. In the first the action of bringing an effect into
existence (with its postulate) and the action of knowing the effect (with
its postulate), both of them self-determined, are absolutely necessary to
have communication, therefore reality; in other words, co-creation.



In the third we take the point of view of the PD postulate(although the
actions are the same) and if we take notice of the tense of the verbs we
could understand that first there is the postulate "to know" and then the
postulate that it shall be "made known".



May be we believe creation is the first action, prior to anything and of
course, prior to the perception of that being created. But what if "TO
KNOW" were the postulate of creation?



There is an intriguing sentence in the second addendum:

"The main list of life goals, headed by ‘To Know’ and continuing with ‘To
Create’ etc., form a scale of increasing condensation, or solidity."



It may very well be that our confusion with the "TO KNOW" package means we
still have some more work ahead of us.



In the second addendum Dennis says:

" Knowing

If one were to inquire into the nature of the quality or ability that is
closest to life itself one would eventually arrive at the subject of
knowing. Life can know. All else is the subject of methods or systems of
knowing.

The basic law, or agreement, of this universe is that one will only know
that which is brought into existence to be known. Thus, this universe sets
a limitation upon knowing as only being possible for the class of things
which are brought into existence to be known.

This law is peculiar to this universe. A being can only operate, i.e. play
games within this universe while in agreement with this law. Once he starts
to know outside of this law he is operating outside the universe.

The action of bringing something into existence so that it can be known is
called creation. Thus, in this universe knowing is limited to those things
which have been created in the universe.

It should never be considered that knowing is by nature limited to those
things which are created to be known. Life can know; it can know anything,
whether it has been brought into existence to be known or not. In order to
operate in this universe life considers, or agrees, that it will not-know
until something is brought into existence to be known.



This limitation upon knowing is the basic law, and the only basic law, that
governs this universe. Other universes can be constructed upon other basic
laws, but they would all be some type of limitation of knowing, for while
knowing is unlimited any type of universe or game is impossible. Bear the
basic law of this universe in mind as you do the Practical Exercises, for
all the games you have ever become trapped in in this universe have been
based upon the basic law of the universe. "



It seems to say that "TO KNOW" is senior and more basic than "TO BRING INTO
EXISTENCE".



Definitely all seems to come down to knowing and creating.



Have a nice day



Jesus Garcia
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