*************
The following message is relayed to you by  [email protected]
************
Hi Pete, 
I think to know is the basic goal of all others. In my mind to know is a self 
postulate and to be known is the other end of the to know postulate that's 
complimentary.

Sent from my iPhone

> On Aug 15, 2014, at 7:34 AM, Pete Mclaughlin 
> <[email protected]> wrote:
> 
> *************
> The following message is relayed to you by  [email protected]
> ************
> Hi Jesus
> The words used to describe the postulates are not the postulates. The words 
> are only labels that we use so we can communicate about the postulates.
> 
> In reading over your statements I see that you are saying the to be known and 
> to know postulates are all about creating stuff as in inanimate objects. 
> You end with a confusion on whether to know is actually the creative 
> postulate.
> 
> 
> Dennis did spend a lot of time talking about creating effects in the TROM 
> manual and this is misleading.
> 
> The cognition I had that started my effort to change the label for the basic 
> goals package to "to be known" was that creating effects is only being done 
> so that I can get others to know that I am here.
> 
> This is the most important thing to learn from the level 5 of TROM. I CREATE 
> EFFECTS SO OTHERS WILL NOTICE I AM HERE.
> 
> I want to be known and I want others to know me.
> 
> Creating stuff doesn't matter except as it serves this purpose.
> 
> 
> So "to be known" means I want to be known by others. This is the most 
> important goal and why it is the purpose behind all the other goals a person 
> has.
> 
> 
> Does this make it clear why I want to change the label for the basic goals 
> package to "to be known" and do you now agree the change would be helpful?
> 
> Sincerely 
> Pete
> 
> 
> Sent from my iPad
> 
>> On Aug 14, 2014, at 1:33 AM, Jesus Garcia <[email protected]> wrote:
>> 
>> *************
>> The following message is relayed to you by  [email protected]
>> ************
>> Hello Peter.
>> 
>> I am answering your call to give feedback on the clearing up of the concept 
>> "To Be Known".
>> 
>> I believe It is of the utmost importance to understand the goal package "To 
>> know"; it is not coincidence that it is the core of TROM. This understanding 
>> is also the end result of the practice of TROM. I also found it difficult to 
>> understand; steep gradient indeed.
>> 
>>  
>> 
>> I will try to explain why I think your addition to the book is unnecessary 
>> and also resolve the misunderstanding, at least to the point that I found 
>> allowed me to work with TROM and get results. I will try to do this within 
>> the confines of the TROM manual. If this is of any use to you or any other 
>> TROM colleague, I will be quite content.
>> 
>>  
>> 
>> You have written the following heading: What is "Must be known?" and then go 
>> and define the "to be known " postulate. I have not been able to find the 
>> "to be known" postulate in the manual, so at this moment I am not going to 
>> work with this specific set of words, as I would like to keep to the manual 
>> as strictly as I can.
>> 
>>  
>> 
>> From the first addendum of the manual:
>> 
>>  
>> 
>> - "BE KNOWN
>> 
>> This is the creative postulate; the postulate that brings the effect into 
>> existence. His PD postulate that goes with it at the other end of the 
>> communication line is ‘know’. This twin postulate structure is still present 
>> even if the effect is only being created for the benefit of the creator; in 
>> this case he merely responds to his own PD postulate and knows his own 
>> creation."
>> 
>> From the section "Theory":
>> 
>>  
>> 
>> - "Life is a spiritual quality. It has four basic abilities:
>> 
>> 1. It can bring things into existence."
>> 
>>  
>> 
>> - "1. The purpose of bringing an effect into existence is to make it known."
>> 
>>  
>> 
>> " The four basic actions of life each have a twin postulate structure:
>> 
>> 1. The postulate bringing the effect into existence, and the postulate that 
>> it shall be known.
>> 
>> 3. The postulate to know the effect and the postulate that it shall be made 
>> known."
>> 
>>  
>> 
>> From the second addendum:
>> 
>>  
>> 
>> - "Purpose, Intention, Goal and Postulate can be regarded as synonyms. A 
>> game is a contest in conviction."
>> 
>>  
>> 
>> Ok then!
>> 
>> What I understand here is that "BE KNOWN" is the creative postulate, the 
>> postulate that brings the effect into existence, same as "TO MAKE IT KNOWN". 
>> I have used "TO CREATE" in level 4 and run very well with it.
>> 
>> I believe "BE KNOWN" here has a specialized definition whereas "shall be 
>> known" in the twin postulate structure above is the Passive Form of the 
>> Simple Future of the verb to know.
>> 
>> I would like to keep it simple so I will not engage in further explanations. 
>> See if it makes sense.
>> 
>>  
>> 
>> From the section "THEORY":
>> 
>>  
>> 
>> - " All games contain conviction. Conviction, by definition, is an 
>> enforcement of knowingness. Enforcement of knowingness is called importance. 
>> Importance is the basis of all significance. Essentially, importance is a 
>> "must".
>> 
>> In games of play our four basic abilities become:
>> 
>> SD: Must be known                  PD: Must Know"
>> 
>>  
>> 
>> So we have games, we have conviction, enforcement, importance and MUST. Then 
>> "Must be known" is here as the specialized definition, meaning "must make 
>> known" and "must bring into existence". It fits all right, as the 
>> twin-complementary postulate is "Must know".
>> 
>> Again, see if it makes sense; this is just a theory.
>> 
>> This is all I have to say at this point of the definition of "must be known".
>> 
>>  
>> 
>> I would like now to get into the "To know" package.
>> 
>> From first addendum:
>> 
>>  
>> 
>> - " KNOW
>> 
>> This is the postulate that permits the being to know the effect. His 
>> matching PD postulate at the other end of the comm line is ‘Be Known’ - so 
>> the effect is there for him to know.
>> 
>> Cause is the action of bringing an effect into existence, taking an effect 
>> out of existence, knowing, or not-knowing. That which is brought into 
>> existence, taken out of existence, known, or not-known is called an effect.
>> 
>> When two or more beings adopt complementary postulates regarding a creation 
>> they share that creation, which is now a co-creation. They are said to be in 
>> agreement regarding that creation. Thus, agreement is a shared creation.
>> 
>> Beings, by means of their willingness to create complementary postulates 
>> (affinity) and by actually creating complementary postulates 
>> (communication), achieve co-creation (reality). Thus understanding is 
>> achieved between beings."
>> 
>> Here again, in the first paragraph, ´be known´ is a specialized definition. 
>> "KNOW" is the perception of the effect made known at the other end of the 
>> comm line. It is the duplication, the acknowledgment of having seen the 
>> creation (effect).
>> 
>> See above " The four basic actions of life each have a twin postulate 
>> structure:"
>> 
>>  
>> 
>> Of the four it is only the first and the third ones which bring into 
>> existence communication. In the first the action of bringing an effect into 
>> existence (with its postulate) and the action of knowing the effect (with 
>> its postulate), both of them self-determined, are absolutely necessary to 
>> have communication, therefore reality; in other words, co-creation.
>> 
>>  
>> 
>> In the third we take the point of view of the PD postulate(although the 
>> actions are the same) and if we take notice of the tense of the verbs we 
>> could understand that first there is the postulate "to know" and then the 
>> postulate that it shall be "made known".
>> 
>>  
>> 
>> May be we believe creation is the first action, prior to anything and of 
>> course, prior to the perception of that being created. But what if "TO KNOW" 
>> were the postulate of creation?
>> 
>>  
>> 
>> There is an intriguing sentence in the second addendum:
>> 
>> "The main list of life goals, headed by ‘To Know’ and continuing with ‘To 
>> Create’ etc., form a scale of increasing condensation, or solidity."
>> 
>>  
>> 
>> It may very well be that our confusion with the "TO KNOW" package means we 
>> still have some more work ahead of us.
>> 
>>  
>> 
>> In the second addendum Dennis says:
>> 
>> " Knowing
>> 
>> If one were to inquire into the nature of the quality or ability that is 
>> closest to life itself one would eventually arrive at the subject of 
>> knowing. Life can know. All else is the subject of methods or systems of 
>> knowing.
>> 
>> The basic law, or agreement, of this universe is that one will only know 
>> that which is brought into existence to be known. Thus, this universe sets a 
>> limitation upon knowing as only being possible for the class of things which 
>> are brought into existence to be known. 
>> 
>> This law is peculiar to this universe. A being can only operate, i.e. play 
>> games within this universe while in agreement with this law. Once he starts 
>> to know outside of this law he is operating outside the universe.
>> 
>> The action of bringing something into existence so that it can be known is 
>> called creation. Thus, in this universe knowing is limited to those things 
>> which have been created in the universe.
>> 
>> It should never be considered that knowing is by nature limited to those 
>> things which are created to be known. Life can know; it can know anything, 
>> whether it has been brought into existence to be known or not. In order to 
>> operate in this universe life considers, or agrees, that it will not-know 
>> until something is brought into existence to be known.
>> 
>>  
>> 
>> This limitation upon knowing is the basic law, and the only basic law, that 
>> governs this universe. Other universes can be constructed upon other basic 
>> laws, but they would all be some type of limitation of knowing, for while 
>> knowing is unlimited any type of universe or game is impossible. Bear the 
>> basic law of this universe in mind as you do the Practical Exercises, for 
>> all the games you have ever become trapped in in this universe have been 
>> based upon the basic law of the universe. "
>> 
>>  
>> 
>> It seems to say that "TO KNOW" is senior and more basic than "TO BRING INTO 
>> EXISTENCE".
>> 
>>  
>> 
>> Definitely all seems to come down to knowing and creating.
>> 
>>  
>> 
>> Have a nice day
>> 
>>  
>> 
>> Jesus Garcia
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>>  
>> 
>> _______________________________________________
>> Trom mailing list
>> [email protected]
>> http://lists.newciv.org/mailman/listinfo/trom
> _______________________________________________
> Trom mailing list
> [email protected]
> http://lists.newciv.org/mailman/listinfo/trom
_______________________________________________
Trom mailing list
[email protected]
http://lists.newciv.org/mailman/listinfo/trom

Reply via email to