3d has not made us lazy, because you are comparing a production workflow to stop frame animation without considering evolution. You cannot compare the two as they are completely different approaches with completely different results.
Yes you are right in that if time was infinite, we could indeed create most things with R3d, however the world is moving on and when there are other 3D apps making, for example, animating characters more easily, we will of course levitate to those apps. If you are a hobbyist, then this is of less concern more a frustration, but if you have to make a living and your client wants it yesterday you are going to need a more productive workflow if there is one available. For example try and make a convincing walk cycle with realsoft. You can do it two ways. key frame posing or morphing hierarchal skeleton targets. While a basic cycle can be achieved relatively quickly, it will not be good enough without further tweaking to time the foot to floor motions correctly. Currently with either system, too many in-between key frames have to be created to prevent slippage and floor penetration. Even using the constructor objects does not work correctly. Ok now make your human skeleton do a somersault..try it and you will see what I mean... its hard and frustrating, simple as that. Stop frame animation has its simple limitations which are expected from the outset, but 3D has had many developments that give us tools to create and animate in intuitive methods. There is a feeling amongst many that the Realsoft tools need an update to keep in line with what the rest of the industry is doing. Hopefully v6 will address a lot of these issues, but until we get a list of the new tools, we will just have to wait. Regards Jason Jean-Seastien Perron wrote : > Can it be made with RS... of course yes. > > Final Fantasy The movie could have been made with povray (text editor) > alone. > > It'not about the sofware, It's never been. It's about the guy behind the > computer (or the software). > > If the animation system is not good enough, do it frame by frame. > You can model anything with a point by point technique. > Basic morph and Basic bones (or not) can give a great result. > > The feature of a software should never be a problem. > Animate clothing by hand if you need to, do particles by hand, do physic by > hand. > I think that 3D CG has made us LAZY. > Compare to what classic animation studio could do with only pen/paper and a > camera. > Compare to what has been done with stop motion. > > I think Realsoft is packed with so much features > That the user reflex is always to think if there is an button that will do > it automaticly. > > In my experience, the time it takes to find out how a feature works, it is > the time it takes to do it manually. > > Jean-Sebastien Perron > www.neuroworld.ca > > > -----Message d'origine----- > De : [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] De la part de Wolfram Schwenzer > Envoyé : Thursday, May 04, 2006 6:16 PM > À : [email protected] > Objet : Re: Realsoft Character Animation - Has RS been outstripped by > BLENDER .. > > Aidan O Driscoll wrote: > > Hi Guys, > > > > I have been keeping an eye on the following: > > > > http://orange.blender.org/ > > > > This is a full 3D Movie called "Elephant Dreams" made completely in > > BLENDER. It is now complete [ 7 months or so ] and has been shown in > > Theatres already. It is now available under the Creative Commons license > > as a Double DVD including all the Models and Scenes for anyone to remake > > the movie differently. > > > > SO - to make such a movie - Has Blender now out stripped Realsoft for > > Animation and Character Animation? As can be seen the film has a number > > of complete animated Characters. > Yeah, but not only in the character anim area but also in the game > business: > there's a toolkit & some (very basic) examples on a CD delivered with a > book > showing some tricks of the trade. Members of this mailing list who > complained > 'bout missing support of these features in Realsoft should have a look > at the blender internet pages. Blender also features Python scripting > (which IMHO is superior to the Javascript support of Realsoft) and VRML > export (do you listen Arjo ?) though only for Version 1.0. (but you > don't have to pay for that ;-) ....) > > Wolfram > > > > > > > >
