Hi Aidan,

yep *.obj format, but have in mind that you should have only 4point quads
in your models (Messiahs nurbs only accept 3 or 4 point polys).
Before exporting your models simply "Divide Faces to Quads".

Then animate it in Messiah, save the scene.
Convert the motion in BVH via free app.
Import the BVH data with Carlos plugin.
Assign the motion data, and render with RS (if you like VSL and Realman ;-)

Matthias
> 
> A Question - seeming you use MESSIAH - Would it be a good partner app with 
> Realsoft, particularly to take care of the Character Animation? Once you 
> have all your Models done with RS and Shade etc, is Messiah the app you use 
> to composite the lot and final render? From RS to Messiah is it OBJ? How 
> much would it help if you had a full import / export tie in with Realsoft 
> from / to Messiah - mesh, bones, the lot?
> 
> Cheers
> Aidan
> 

Reply via email to