I'll give you a personal trick :

When you feel down and depressed when using Realsoft.
When you think that it would be better with another app.

To cure you instantly from this mood do the following :
-Download Blender
-And try to use it

Then you will realized what a pile of crap this FREE 3D mess is with it's
long list of features.

The thing is that the interface is a waste of time, that it crash everytime
you touch the interface and that using it is like trying to install a 3D
videocard driver on LINUX.

Blender is a lack of vision. A pile of brainless code like Windows.
I have never been so frustrated in my life using this free for all
application.

This is a good example of software full of feature and not functional.

Never been able to start a render with this software sorry.

So after trying to use Blender, you will return back to Realsoft and feel
that you are the luckiest guy in the world. You are lucky that you have met
before a much better application.

Sorry I tried many times to use Blender (never been able to start a
rendering).
Why a movie was made with it is only because it is the most downloaded
application. More user means more result.

There are many other better free 3D package on the internet.
I hate blender. It deserve well it's name (Blender the ugliest object).

Realsoft name is sexy and delicate. 

Jean-Sebastien Perron
www.neuroworld.ca


-----Message d'origine-----
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Matthias Kappenberg
Envoyé : Friday, May 05, 2006 5:43 PM
À : [email protected]
Objet : Re: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..

Uuuups, forgotten to say:

Convert your RS Skeleton to SDS, this will give you
objects in Messiah for redrawing the bones.

Matthias

----- Original Message ----- 
From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 05, 2006 9:22 PM
Subject: Re: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..


> Hi Aidan,
> 
> yep *.obj format, but have in mind that you should have only 4point quads
> in your models (Messiahs nurbs only accept 3 or 4 point polys).
> Before exporting your models simply "Divide Faces to Quads".
> 
> Then animate it in Messiah, save the scene.
> Convert the motion in BVH via free app.
> Import the BVH data with Carlos plugin.
> Assign the motion data, and render with RS (if you like VSL and Realman
;-)
> 
> Matthias
> > 
> > A Question - seeming you use MESSIAH - Would it be a good partner app
with 
> > Realsoft, particularly to take care of the Character Animation? Once you

> > have all your Models done with RS and Shade etc, is Messiah the app you
use 
> > to composite the lot and final render? From RS to Messiah is it OBJ? How

> > much would it help if you had a full import / export tie in with
Realsoft 
> > from / to Messiah - mesh, bones, the lot?
> > 
> > Cheers
> > Aidan
> > 
> 
> 


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