Uuuups, forgotten to say:

Convert your RS Skeleton to SDS, this will give you
objects in Messiah for redrawing the bones.

Matthias

----- Original Message ----- 
From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 05, 2006 9:22 PM
Subject: Re: Realsoft Character Animation - Has RS been outstripped by BLENDER 
..


> Hi Aidan,
> 
> yep *.obj format, but have in mind that you should have only 4point quads
> in your models (Messiahs nurbs only accept 3 or 4 point polys).
> Before exporting your models simply "Divide Faces to Quads".
> 
> Then animate it in Messiah, save the scene.
> Convert the motion in BVH via free app.
> Import the BVH data with Carlos plugin.
> Assign the motion data, and render with RS (if you like VSL and Realman ;-)
> 
> Matthias
> > 
> > A Question - seeming you use MESSIAH - Would it be a good partner app with 
> > Realsoft, particularly to take care of the Character Animation? Once you 
> > have all your Models done with RS and Shade etc, is Messiah the app you use 
> > to composite the lot and final render? From RS to Messiah is it OBJ? How 
> > much would it help if you had a full import / export tie in with Realsoft 
> > from / to Messiah - mesh, bones, the lot?
> > 
> > Cheers
> > Aidan
> > 
> 
> 

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