Uuuups, forgotten to say: Convert your RS Skeleton to SDS, this will give you objects in Messiah for redrawing the bones.
Matthias ----- Original Message ----- From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, May 05, 2006 9:22 PM Subject: Re: Realsoft Character Animation - Has RS been outstripped by BLENDER .. > Hi Aidan, > > yep *.obj format, but have in mind that you should have only 4point quads > in your models (Messiahs nurbs only accept 3 or 4 point polys). > Before exporting your models simply "Divide Faces to Quads". > > Then animate it in Messiah, save the scene. > Convert the motion in BVH via free app. > Import the BVH data with Carlos plugin. > Assign the motion data, and render with RS (if you like VSL and Realman ;-) > > Matthias > > > > A Question - seeming you use MESSIAH - Would it be a good partner app with > > Realsoft, particularly to take care of the Character Animation? Once you > > have all your Models done with RS and Shade etc, is Messiah the app you use > > to composite the lot and final render? From RS to Messiah is it OBJ? How > > much would it help if you had a full import / export tie in with Realsoft > > from / to Messiah - mesh, bones, the lot? > > > > Cheers > > Aidan > > > >
