Hi Jason and lads,

Yes Jason - I concur with all you have said. It would indeed be lovely to have infinite hours to sit down and more or less stop motion a character anim in RS, but that is a luxury not too many of us have. The foot slippage and the constructor objects [ drag etc ] are a big problem - not working properly. A characters reaction to the environment. Knees bend NO the feet should not go through the floor. Yes, you could key frame this problem OUT, but time is the issue once more and frustration.

I still say that alot of this Char Anim stuff could be resolved in the short term by having better Import/Export to/from other apps. For example out and back from Motionbuilder via FBX OR the same with Project MESSIAH. The latter would be better now as it is at a good price point $299. Since Autodesk took over Alias - MB Standard is gone and MB Pro is now £2000 or so.

BUT - I am told that RS wants to be an all in one - one stop shop type app with no dependence on outside 3rd party apps. Interesting philosophy and much praise for same. But a philosophy that could have people waiting for features for a long time. Good import / export would help big time AND also attract more users as they come to RS from those other niche apps like Messiah and Zbrush and .....

An RS / Messiah bundle - Messiah as a plugin - at a good price point. Why not?

Another point discussed at the IRC relevant to this topic is RS'es I/O for gaming/modding or lack of - indeed a topic close to some peoples hearts I would say. Look at Caligari - they went and created a Game Version of there Truespace app and called it Gamespace. Good Marketing? Also Softimage have a free version of XSI for gamers to use for modding.

I have no doubt that as RS moves on all these things will be featured AND RS will be a top one stop app, but for the moment is their any harm in having it talk a bit better to the outside world by way of improved import / export?

Anyways,
Keep this topic going, Interesting
Cheers
Aidan




At 15:08 05/05/2006, you wrote:
3d has not made us lazy, because you are comparing a production workflow to
stop frame animation without considering evolution.  You cannot compare the
two as they are completely different approaches with completely different
results.

Yes you are right in that if time was infinite, we could indeed create most
things with R3d, however the world is moving on and when there are other 3D
apps making, for example, animating characters more easily, we will of
course levitate to those apps.

If you are a hobbyist, then this is of less concern more a frustration, but
if you have to make a living and your client wants it yesterday you are
going to need a more productive workflow if there is one available.

For example try and make a convincing walk cycle with realsoft.  You can do
it two ways.  key frame posing or morphing hierarchal skeleton targets.
While a basic cycle can be achieved relatively quickly, it will not be good
enough without further tweaking to time the foot to floor motions correctly.
Currently with either system, too many in-between key frames have to be
created to prevent slippage and floor penetration. Even using the
constructor objects does not work correctly.  Ok now make your human
skeleton do a somersault..try it and you will see what I mean... its hard
and frustrating, simple as that.

Stop frame animation has its simple limitations which are expected from the
outset, but 3D has had many developments that give us tools to create and
animate in intuitive methods.  There is a feeling amongst many that the
Realsoft  tools need an update to keep in line with what the rest of the
industry is doing.

Hopefully v6 will address a lot of these issues, but until we get a list of
the new tools, we will just have to wait.

Regards

Jason





Jean-Seastien Perron wrote :


> Can it be made with RS... of course yes.
>
> Final Fantasy The movie could have been made with povray (text editor)
> alone.
>
> It'not about the sofware, It's never been. It's about the guy behind the
> computer (or the software).
>
> If the animation system is not good enough, do it frame by frame.
> You can model anything with a point by point technique.
> Basic morph and Basic bones (or not) can give a great result.
>
> The feature of a software should never be a problem.
> Animate clothing by hand if you need to, do particles by hand, do physic
by
> hand.
> I think that 3D CG has made us LAZY.
> Compare to what classic animation studio could do with only pen/paper and
a
> camera.
> Compare to what has been done with stop motion.
>
> I think Realsoft is packed with so much features
> That the user reflex is always to think if there is an button that will do
> it automaticly.
>
> In my experience, the time it takes to find out how a feature works, it is
> the time it takes to do it manually.
>
> Jean-Sebastien Perron
> www.neuroworld.ca
>
>
> -----Message d'origine-----
> De : [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] De la part de Wolfram Schwenzer
> Envoyé : Thursday, May 04, 2006 6:16 PM
> À : [email protected]
> Objet : Re: Realsoft Character Animation - Has RS been outstripped by
> BLENDER ..
>
> Aidan O Driscoll wrote:
> > Hi Guys,
> >
> > I have been keeping an eye on the following:
> >
> > http://orange.blender.org/
> >
> > This is a full 3D Movie called "Elephant Dreams" made completely in
> > BLENDER. It is now complete [ 7 months or so ] and has been shown in
> > Theatres already. It is now available under the Creative Commons license
> > as a Double DVD including all the Models and Scenes for anyone to remake
> > the movie differently.
> >
> > SO - to make such a movie - Has Blender now out stripped Realsoft for
> > Animation and Character Animation? As can be seen the film has a number
> > of complete animated Characters.
> Yeah, but not only in the character anim area but also in the game
> business:
> there's a toolkit & some (very basic) examples on a CD delivered with a
> book
> showing some tricks of the trade. Members of this mailing list who
> complained
> 'bout missing support of these features in Realsoft should have a look
> at the blender internet pages. Blender also features Python scripting
> (which IMHO is superior to the Javascript support of Realsoft) and VRML
> export (do you listen Arjo ?) though only for Version 1.0. (but you
> don't have to pay for that ;-) ....)
>
> Wolfram
>
>
>
>
>
>
>
>


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