I think that this list has become more than the Realsoft list.

Maybe we should use this list only for technical questions regarding only
Realsoft.

I just think that more and more the workflow of cg studios is changing.
Now, each employe use their own tools.
-Each modeler use is favorit modeler.
-The 2D personal that create the texture use their own tools (gimp,
photoshop, others) -The guy who does the uv texturing use his best uveditor
application.
-Each animator use is favorit animating software. (some people have used
messiah only for camera animation to export it later to lightwave) -The guy
who is responsible for the lightning and rendering decide witch renderer to
use.

Of course it would be better to only use one app.
But it never quiet work as expected.
Most software when used to a dedicated task are simpler to learn.

By the way, since the invention of .obj (polygon, material, texture)and .bvh
(motion export) who need a full package that is 4 times more expensive than
all these application separetly.

-Silo modler 100$
-UV mapper 50$
-Gimp free
-Plant and tree software free
-Terrain generator VistaPro 50$
-Character generator Poser 100$
-Messiah or any renderman renderer : free or 300$

Each of these tools can be mastered in less than an houre

And you have a more powerfull set of tools than realosft, Softimage,
Houdini, 3D Studio Max, etc. that cost around 1000$

Maybe it's time to think about the futur or the need of a complete authoring
tool.

Maybe it's time that realsoft focus on his strongest feature and abandon
others. Well, a sofware can't be good in every area. Because dividing the
brain power (RND) in too much different element is not productive.

In real life most professional have their own tools.
Even if they work for a company, they bring their own tools.
Do you see some workers bashing each others about whitch has the best
hammer?

Jean-Sebastien Perron
www.neuroworld.ca

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