Hi Matthias,
Excellent.
So What you do is apply ANY SIMPLE TEXTURE to face groups in Realsoft -
this to mark the faces ON THE ONE MESH that will have different
textures/materials applied. For example - create an SDS cube in polygonal
mode, Select 3 of the faces and apply one Realsoft Material, do the same on
the other 3 remaining faces with another Realsoft Material. Then export as
OBJ with the settings you stated in the attached image you sent. When
imported into Messiah the Mesh now has two Surface Groups of polys / faces,
these are the two sets of three polys/faces marked in Realsoft.
Once inside Messiah you can then texture the face groups with the same OR
different textures/materials recreated OR available in Messiahs own
texturing feature set.
The two main things I think are:
1. You can texture the faces of a complete mesh in Realsoft with basic
simple Colour VSL Materials, this TO MARK THE FACE GROUPS in readiness for
Messiah. One lot of faces textured with red, another with blue etc. An
example would be on a character, around the midriff and down as far as the
ankles, all faces have a simple Red VSL Material applied to mark the faces
to be included as his trowsers.
2. The mesh in Messiah will have two grey materials applied when imported
in, named the same as in Realsoft BUT the actual Material will not have
been imported. SO, one needs now to apply the actual texture you want on
the face groups using Messiahs own texture features.
I think this might work as part of your WIKI tutorial :)
Would this be a good description of the process? This is what I did and all
seems well. Any additions to improve? Has the Student done all right Teacher :)
Cheers
Aidan
At 07:28 11/05/2006, you wrote:
Hi Aidan,
attached are the export settings and the result in Messiah.
First UV-Coordsys is intact.
Make sure that your object consists only 3 and 4 point polys,
before export set the subdiv to "Polygonal".
(If you're not sure about the polys, simply use the
Divde Faces to Quads in RS)
Matthias
----- Original Message -----
From: "Aidan O Driscoll" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, May 11, 2006 4:48 AM
Subject: Re: Realsoft Character Animation - Has RS been outstripped by
BLENDER ..
> Hi Matthias,
>
> thanks again for this.
>
> Another question - importing an RS Obj into Messiah - I understand in
order
> to texture the RS mesh in Messiah it uses named surfaces. Does this info
> get carried over from RS? Any info on this?
>
> Cheers
> Aidan
>
> At 23:13 10/05/2006, you wrote:
> >Hi Aidan,
> >
> >Yes.
> >
> >from Aidan >
> >from Aidan > Have you done any full animations in Messiah using RS meshes?
> >from Aidan >
> >
> >But I'll setup my current prj in RS, but he exists also in Messiah.
> >http://www.matthias-kappenberg.de/index.php?id=150
> >
> >Matthias
>
>