I think that this list has become more than the Realsoft list. Maybe we should use this list only for technical questions regarding only Realsoft.
I just think that more and more the workflow of cg studios is changing. Now, each employe use their own tools. -Each modeler use is favorit modeler. -The 2D personal that create the texture use their own tools (gimp, photoshop, others) -The guy who does the uv texturing use his best uveditor application. -Each animator use is favorit animating software. (some people have used messiah only for camera animation to export it later to lightwave) -The guy who is responsible for the lightning and rendering decide witch renderer to use. Of course it would be better to only use one app. But it never quiet work as expected. Most software when used to a dedicated task are simpler to learn. By the way, since the invention of .obj (polygon, material, texture)and .bvh (motion export) who need a full package that is 4 times more expensive than all these application separetly. -Silo modler 100$ -UV mapper 50$ -Gimp free -Plant and tree software free -Terrain generator VistaPro 50$ -Character generator Poser 100$ Each of these tools can be mastered in less than an houre And you have a more powerfull set of tools than realosft, Softimage, Houdini, 3D Studio Max, etc. that cost around 1000$ Maybe it's time to think about the futur or the need of a complete authoring tool. Maybe it's time that realsoft focus on his strongest feature and abandon others. Well, a sofware can't be good in every area. Because dividing the brain power (RND) in too much different element is not productive. Jean-Sebastien Perron www.neuroworld.ca -----Message d'origine----- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Carlo Lanzotti Envoyé : Friday, May 12, 2006 6:10 AM À : [email protected] Objet : Re: How many peoples are already using projectmessiah besides me? Hi Aidan, > By Officially integrated - I meant Import / Export, maybe I used the wrong > words. So we agree on that. But is this above statement a bit elitist - > is it not. To say RS should have nothing to do with other apps - these > days no app is an island. You have specialist apps like Vue and Bryce and [Snip] That's a different word indeed, also, when i say about 'nothing to do' i mean that first an application should have it's own features to do some things, and than one can think of sharing data between other apps in case user is not satisfied (Or for some other reason). > Are they not going to discover this any way. Please give them more credit > than this. I am not trying to bash Realsoft into the ground, quiet the [Snip] Agree, all us want to see it grow, and i agree with the constructive critics. > mmm .... I think you may get some alternative opinions aired re this one > Carlo. May I say - you are now knocking other apps here, the very thing > you preached against earlier [ too much 'enfatized' standalone (And not) > 3d apps.]. I'm speaking about Realsoft3D, this is the Realsoft3D's mailing list. And please, don't start this cycling words, my 'knocking' was not meant the way you think. > "Enhanced Sub D Modelling and texturing make this a viable alternative to > better known 3D illustration apps. Still weak at Character Animation > however". Yes, we know that character animation area need more, and as i said, we will have more. > Anyway - Carlo - this is healthy. Any of the above that I have said is by > way of debate and by no means an attack on YOU or Realsoft. I hope you > take my replies in the spirit given and long may robust argument be a > feature of the RS list and IRC - it is part of what I love about this > community, Hey, don't say absolutely this, none of us think that you are attacking something or someone. Debating is a good way to express things, and like you, i've only expressed my personal opinion. Regards, Carlo > At 22:02 11/05/2006, you wrote: >>Hi all, >> >>While it may be great to share ideas and some different workflow between >>different 3d apps, i found it a little controversial. >>New users reading this list can get a bad vision of what Realsoft3D can do >>and what not. >> >>If possible, try to be more constructive about Realsoft3D itself instead >>of say that this software is better than this one and so on. >> >>>I think RS and PM together has great possibilities. Even more so if they >>>ever got more officially integrated, >> >>Wrong point, Realsoft3D for me should have nothing to do directly with PM >>nor with any other 3d apps, maybe a good import/export feature are >>welcome. >>While lacking of some important features (I'm sure we will have them >>implemented shortly), the Realsoft3D's animation system is powerful enough >>to compete with those too much 'enfatized' standalone (And not) 3d apps. >> >>Just my opinion. >> >>Regards, >> >>Carlo Lanzotti >> >>----- Original Message ----- From: "Aidan O Driscoll" >><[EMAIL PROTECTED]> >>To: <[email protected]> >>Sent: Thursday, May 11, 2006 6:29 PM >>Subject: Re: How many peoples are already using projectmessiah besides me? >> >> >>>Hi Jean, >>> >>>More to the point where were all you character animation heads when I >>>have been popping mails up every so often about the need for improved >>>char anim features in RS? [ Had to get the dig in :) ] >>> >>>So you use PM with models from RS? Any way to point us at some animations >>>you have done. I for one would be interested to hear your workflow and >>>thoughts on this. Matthias has already added his thoughts, much >>>appreciated. >>> >>>If RS had focused character animation features like PM - wow - then no >>>need for any other app. I love RS for Modelling and I like the finished >>>renders. I am not too aggrieved at the render times, they feel ok to me. >>> >>>Good to hear from another RS / PM user. Hints, Tips and tricks always >>>appreciated AND if possible added to the WIKI. Import / Export. >>> >>>I think RS and PM together has great possibilities. Even more so if they >>>ever got more officially integrated, >>> >>>Cheers >>>Aidan >>> >>> >>>At 16:51 11/05/2006, you wrote: >>>>Wow, how many peoples are already using projectmessiah besides me? (here >>>>on >>>>the realsoft newsletter) >>>> >>>>I model in realsoft. >>>>I texture in UVMapperPro. >>>>I sleep on my chair. >>>>I animate and render in messiahworkstation. >>>> >>>>I don't understant why some people want to animate in messiah and export >>>>back to realsoft or any other package. >>>> >>>>Messiah is a standalone software now? >>>> >>>>My main concern about chosing an application now is only rendering time. >>>>To equal the rendering time of Messiah with Realsoft it would cost me 10 >>>>000$ in computer. >>>> >>>>I think that since all 3D application are basicaly the same (more or >>>>less). >>>>I mean you can do almost anything you can think of. >>>>The only difference worth noticing is rendering time. >>>> >>>>The choice of a renderer is a cheaper solution than buying better >>>>computer. >>>> >>>>Pure raytracing is the best method. One day it will be the only methode >>>>used >>>>(when cpu cycles won't matter). Maybe Realsoft should ofer a temporary >>>>Hybrid-Method (Scanline-Raytracing). >>>> >>>>I have abandoned Shade because the rendering times are too long. >>>>I have never used Realsoft for rendering because it is too long (even >>>>preview rendering). >>>> >>>>With ProjectMessiah I do 20 times more test rendering. >>>>That means a lot more control over the final image. >>>> >>>>The main problem of Realsoft as many other applicatoin is not animation, >>>>it >>>>is rendering time. >>>> >>>>Jean-Sebastien Perron >>>>www.neuroworld.ca >>> >> > >
