I am working on a secret weapon : I started coding a new kind of 3D software. After years of thinking about it, it is becoming.
It's gonna be finished by december. There is already a website about this software. I will keep it secret for now. In probably 3 months you will be able to try it and see for yourself. So this is the description : (and believe me it is working as we speak). -100% scalable user interface (trust me, the way it is done, it's never been done before). Minimum ui resolution 32x32 max ui resolution 2048 x 1152 -It is compatible right of the box with every render in the world that use a "scene description language" : 100% compatible with povray, 100% compatible with renderman and 100% compatible with any other renderer you can think of. -It's the most simple 3D software ever. -You can import from about any 3D modeler. -There will be all the necessary animation features you can think of. -The keyframes can be edited, created, copied by hierarchy. -Support for hierarchycal aniation. -Support for character animation (no IK). -Support choregraphy natively. -The price is gonna be around 20$ us dollar for a boxed version + shipping. -4 views interface including perspective view (wireframe support only for the first version) -Work in GDI only no openGL no DirectX so it will actually work on every windows. -The interface feature sound to help you with the userinterface. -You can modify the user interface look only. The ui is fixed and optimized. -The most important feature is a new thing called "Local Time" and "Global Time". Any object has it's own time. This is a much more simple way to handle choregraphy. -Anything can be animated even the size of the rendering. -It will do everything including bones, but for the first version there will be no IK support. -It is not a modeler. -Connection to and from your favorit text editor (any). -Support for multiple processor or Thread even if the renderer doesn't support it. -Optimized rendering in a way you have never done before. -It support compositing inside the software. -Unlock the power of renderers like povray. -The representation of the object is independent from the rendering. -New workflow and new way of thinking. -Copy object or instance with a variety of mode : scatter copy,random scatter copy, copy repeat, copy along animation. -And much more. This software cannot be compared with any other 3D application, it is a new kind of tool much more flexible in some ways. It wont be better than realsoft or any other 3D software, it is different only. Jean-Sebastien Perron www.neuroworld.ca
