I am working on a secret weapon :

I started coding a new kind of 3D software.
After years of thinking about it, it is becoming.

It's gonna be finished by december.

There is already a website about this software. 
I will keep it secret for now.
In probably 3 months you will be able to try it and see for yourself.

So this is the description : (and believe me it is working as we speak).

-100% scalable user interface (trust me, the way it is done, it's never been
done before). Minimum ui resolution 32x32 max ui resolution 2048 x 1152

-It is compatible right of the box with every render in the world that use a
"scene description language" : 100% compatible with povray, 100% compatible
with renderman and 100% compatible with any other renderer you can think of.

-It's the most simple 3D software ever.

-You can import from about any 3D modeler.

-There will be all the necessary animation features you can think of.

-The keyframes can be edited, created, copied by hierarchy.

-Support for hierarchycal aniation.

-Support for character animation (no IK).
-Support choregraphy natively.

-The price is gonna be around 20$ us dollar for a boxed version + shipping.

-4 views interface including perspective view (wireframe support only for
the first version)

-Work in GDI only no openGL no DirectX so it will actually work on every
windows.

-The interface feature sound to help you with the userinterface.

-You can modify the user interface look only. The ui is fixed and optimized.

-The most important feature is a new thing called "Local Time" and "Global
Time". Any object has it's own time. This is a much more simple way to
handle choregraphy.

-Anything can be animated even the size of the rendering.

-It will do everything including bones, but for the first version there will
be no IK support.

-It is not a modeler.

-Connection to and from your favorit text editor (any).

-Support for multiple processor or Thread even if the renderer doesn't
support it.

-Optimized rendering in a way you have never done before.

-It support compositing inside the software.

-Unlock the power of renderers like povray.

-The representation of the object is independent from the rendering.

-New workflow and new way of thinking.

-Copy object or instance with a variety of mode : scatter copy,random
scatter copy, copy repeat, copy along animation.

-And much more.

This software cannot be compared with any other 3D application, it is a new
kind of tool much more flexible in some ways. It wont be better than
realsoft or any other 3D software, it is different only.

Jean-Sebastien Perron
www.neuroworld.ca


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