Ok, one last post to this topic ;)

The point I wanted to mention in my last posts wasn't 'the one software
solution' is best but the 'major application solution' is a lot easier to
handle than 4 or 5 packages. You never will get all the tools you need in
one software but if you get most of the tools in one package and only use
secondary tools for special tasks I think that's a better way than to split
every step of a production into a special software tool.

A simple case for example: You model your character in silo, set up the UV
coords in UVmapper, animate it in messiah and set up the materials and
render it in Lightwave. Now the client told you that he wants other shoes on
the character. You again model in Silo, create the UVs in UVmapper and so
on. I think if it is possible it's easier to do all this changes in
Lightwave instead of import and export 4 times, reconnect properties,
shader, lights and so on.
Surely, if you need a special tool in silo to model this shoes it's no
question, do it there. But often you can do it in another software also,
maybe not so easy but faster than 4 import/export steps including all the
additional actions after importing the new object. It all depends on the
purpose.
In an ideal linear production this changes won't happen. The modeling is
finished before animation and rendering. But a perfect linear production is
really rare. More often you work on different steps of the production at the
same time and then the import/export steps (including all the addtional
steps after import) becomes a real nightmare.

Two or three years ago I worked as a modeler on a production where XSI was
the main application. At this time I was much faster in modeling in Realsoft
and Lightwave than in XSI. So I started modeling in my favorit applications
and export the objects to XSI. During the production I recognize that the
export and import steps (and sorting the objects into the scenes, applying
basic materials, deleting unused clusters and so on) slow down my workflow
so much that I tried to model more and more in XSI instead of the other
applications, in particular when there were changes to objects. Although the
workflow was new to me, and I had to search for the tools I need for
modeling I did the last objects in XSI only. Why? I simply more and more
learned the 'new' tools and afterwards was definitely faster in modeling in
XSI than in modeling in LW, exporting and resorting.

One thing you are defintily right is that a software should concentrate
development on their strength and not on fancy new features. But the really
important thing behind this is that the software should be production
stable. The workflow have to be production stable. A tool with a good and
fast feedback is mostly more worth than some tricky features. Take a look on
other packages but don't let you blind by some special features or nice
example images (you know it's mostly the artist and not the software that
makes the image). Best example in near past was the hype around maxwell.
Yes, it has some interesting concepts and nice looking features and example
images, but it's totally useless in production in my opinion. Or, to be more
concrete, for productions like I do. I can't wait for a final rendering in
screenresolution(!) 10 hours to be noise free. What is if the client has
some changes? And I'm working in printresolution in most cases. Even the
preview feedback when setting up materials and light is to slow for my
workflow. Sure, it's nice to have such features like 'physical correct'
lights and materials and a workflow like photography. But don't forget it's
not the realism of an image but more often the mood that counts. Realism is
a subjective sense in many cases.

One last note: I think to learn a tool in most of it's aspects is totally
important. You have to know the strength and the weekness of the software,
the possible bugs and workarounds if you want to do a production with it.
And so I think it's better to learn your tool in depth before switching to a
new software because it has the button you search for. If you realize the
other tool is better for your purpose, no question, change to this tool, but
first take a closer look if it is really not possible with the tools you
already use.

I personaly think to have a major or key application in your
productionpipeline is great. This key application may change from job to
job, depending on the tasks, but it's a center in the production where the
other tools are some kind of satelites. And this major tool surely can't be
a modeler or renderer only.

Best
Tim


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