Good to hear you're busy with the plugins. Animation isn't really myforte but I'll be sure to try them out. On 13/05/06, Carlo Lanzotti <[EMAIL PROTECTED]> wrote:> Hi Aidan,>> > Enjoyed the little debate. Re Char Anim and that I am and I am sure others> > are interested to hear your and other listers thoughts on this matter.> > Keep the thoughts coming.>> I enjoyed it too, constructive criticism are the vital part of a community> ;-)>> > While I have your ear - You mentioned at some stage that you were also> > working on a Char Anim tool - that is more advanced or featured than> > Realmoca / Skeldia - any news on this?>> Ok, i think the time is quite mature to say that. Actually i'm waiting to> see what V6 will have in the char anim field, but i can confirm that i'm> working on a new character animation plugin called RealPuppet.> This slowed down a little the release of DynAtomic (At the time of writing> i'm packing a new release candidate for releasing to the beta testers).>> Since RealPuppet is built around the DynAtomic's engine it will features> advanced IK, physic interaction, 3D weight painting and so on.> The big new is that both RealPuppet and DynAtomic will be released as a> public beta during the next month (DynAtomic first).>> > Were is Realmoca / Skeldia gone to - does it work any longer with ver 5?>> RealMoca and SkelDia are found to be not working in the latest service pack> (As reported by Matthias). I'll fix it and release an update during this end> of week.>> > What new nuggets re char anim do you have in store if any - tantalise us a> > little if you can :)>> I hope that my effort will push some other talented peoples to do more and> more on the subject ;-)>> Best Regards,>> Carlo Lanzotti>> > Cheers> > Aidan> >> >> > At 11:09 12/05/2006, you wrote:> >>Hi Aidan,> >>> >>>By Officially integrated - I meant Import / Export, maybe I used the> >>>wrong words. So we agree on that. But is this above statement a bit> >>>elitist - is it not. To say RS should have nothing to do with other> >>>apps - these days no app is an island. You have specialist apps like Vue> >>>and Bryce and> >>[Snip]> >!
>>That's a different word indeed, also, when i say about 'nothing to do' i> >>mean that first an application should have it's own features to do some> >>things, and than one can think of sharing data between other apps in case> >>user is not satisfied (Or for some other reason).> >>> >>>Are they not going to discover this any way. Please give them more credit> >>>than this. I am not trying to bash Realsoft into the ground, quiet the> >>[Snip]> >>> >>Agree, all us want to see it grow, and i agree with the constructive> >>critics.> >>> >>>mmm .... I think you may get some alternative opinions aired re this one> >>>Carlo. May I say - you are now knocking other apps here, the very thing> >>>you preached against earlier [ too much 'enfatized' standalone (And not)> >>>3d apps.].> >>> >>I'm speaking about Realsoft3D, this is the Realsoft3D's mailing list. And> >>please, don't start this cycling words, my 'knocking' was not meant the> >>way you think.> >>> >>>"Enhanced Sub D Modelling and texturing make this a viable alternative to> >>>better known 3D illustration apps. Still weak at Character Animation> >>>however".> >>> >>Yes, we know that character animation area need more, and as i said, we> >>will have more.> >>> >>>Anyway - Carlo - this is healthy. Any of the above that I have said is by> >>>way of debate and by no means an attack on YOU or Realsoft. I hope you> >>>take my replies in the spirit given and long may robust argument be a> >>>feature of the RS list and IRC - it is part of what I love about this> >>>community,> >>> >>Hey, don't say absolutely this, none of us think that you are attacking> >>something or someone. Debating is a good way to express things, and like> >>you, i've only expressed my personal opinion.> >>> >>Regards,> >>> >>Carlo> >>> >>>At 22:02 11/05/2006, you wrote:> >>>>Hi all,> >>>>> >>>>While it may be great to share ideas and some different workflow between> >>>>different 3d apps, i found it a little controversial.> >>>>New users reading this list can get a bad vision of what !
Realsoft3D can> >>>>do and what not.> >>>>> >>>>If possible, try to be more constructive about Realsoft3D itself instead> >>>>of say that this software is better than this one and so on.> >>>>> >>>>>I think RS and PM together has great possibilities. Even more so if> >>>>>they ever got more officially integrated,> >>>>> >>>>Wrong point, Realsoft3D for me should have nothing to do directly with> >>>>PM nor with any other 3d apps, maybe a good import/export feature are> >>>>welcome.> >>>>While lacking of some important features (I'm sure we will have them> >>>>implemented shortly), the Realsoft3D's animation system is powerful> >>>>enough to compete with those too much 'enfatized' standalone (And not)> >>>>3d apps.> >>>>> >>>>Just my opinion.> >>>>> >>>>Regards,> >>>>> >>>>Carlo Lanzotti> >>>>> >>>>----- Original Message ----- From: "Aidan O Driscoll"> >>>><[EMAIL PROTECTED]>> >>>>To: <[email protected]>> >>>>Sent: Thursday, May 11, 2006 6:29 PM> >>>>Subject: Re: How many peoples are already using projectmessiah besides> >>>>me?> >>>>> >>>>> >>>>>Hi Jean,> >>>>>> >>>>>More to the point where were all you character animation heads when I> >>>>>have been popping mails up every so often about the need for improved> >>>>>char anim features in RS? [ Had to get the dig in :) ]> >>>>>> >>>>>So you use PM with models from RS? Any way to point us at some> >>>>>animations you have done. I for one would be interested to hear your> >>>>>workflow and thoughts on this. Matthias has already added his thoughts,> >>>>>much appreciated.> >>>>>> >>>>>If RS had focused character animation features like PM - wow - then no> >>>>>need for any other app. I love RS for Modelling and I like the finished> >>>>>renders. I am not too aggrieved at the render times, they feel ok to> >>>>>me.> >>>>>> >>>>>Good to hear from another RS / PM user. Hints, Tips and tricks always> >>>>>appreciated AND if possible added to the WIKI. Import / Export.> >>>>>> >>>>>I think RS and PM together has great possibilities. Even more so if>! >>>>>they ever got more officially integrated,> >>>>>> >>>>>Cheers> >>>>>Aidan> >>>>>> >>>>>> >>>>>At 16:51 11/05/2006, you wrote:> >>>>>>Wow, how many peoples are already using projectmessiah besides me?> >>>>>>(here on> >>>>>>the realsoft newsletter)> >>>>>>> >>>>>>I model in realsoft.> >>>>>>I texture in UVMapperPro.> >>>>>>I sleep on my chair.> >>>>>>I animate and render in messiahworkstation.> >>>>>>> >>>>>>I don't understant why some people want to animate in messiah and> >>>>>>export> >>>>>>back to realsoft or any other package.> >>>>>>> >>>>>>Messiah is a standalone software now?> >>>>>>> >>>>>>My main concern about chosing an application now is only rendering> >>>>>>time.> >>>>>>To equal the rendering time of Messiah with Realsoft it would cost me> >>>>>>10> >>>>>>000$ in computer.> >>>>>>> >>>>>>I think that since all 3D application are basicaly the same (more or> >>>>>>less).> >>>>>>I mean you can do almost anything you can think of.> >>>>>>The only difference worth noticing is rendering time.> >>>>>>> >>>>>>The choice of a renderer is a cheaper solution than buying better> >>>>>>computer.> >>>>>>> >>>>>>Pure raytracing is the best method. One day it will be the only> >>>>>>methode used> >>>>>>(when cpu cycles won't matter). Maybe Realsoft should ofer a temporary> >>>>>>Hybrid-Method (Scanline-Raytracing).> >>>>>>> >>>>>>I have abandoned Shade because the rendering times are too long.> >>>>>>I have never used Realsoft for rendering because it is too long (even> >>>>>>preview rendering).> >>>>>>> >>>>>>With ProjectMessiah I do 20 times more test rendering.> >>>>>>That means a lot more control over the final image.> >>>>>>> >>>>>>The main problem of Realsoft as many other applicatoin is not> >>>>>>animation, it> >>>>>>is rendering time.> >>>>>>> >>>>>>Jean-Sebastien Perron> >>>>>>www.neuroworld.ca> >>>> >>> >> >>>
