Incredible nice shader and lighting.
The animation feel like I was on medication overdose.
Where did you get that beautiful displacement map?

Jean-Sebastien Perron
www.neuroworld.ws

Thanks; I used World Machine for primary output and then converted to HDR with HDRShop to get the map. This is much better than an 8-bit texture like bmp because of higher precision and reduced banding. There's still some banding visible but it's not really distracting. The limit for World Machine is 8192x8192 so that'll be the next step (plus extra RAM) ;)

Vesa: does the Surface normal apply to a displaced surface? In other words, do slope-dependent materials work?


-Mark H

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