On 08/11/06, Mark Heuymans <[EMAIL PROTECTED]> wrote:

>Incredible nice shader and lighting.
>The animation feel like I was on medication overdose.
>Where did you get that beautiful displacement map?
>
>Jean-Sebastien Perron
>www.neuroworld.ws

Thanks; I used World Machine for primary output and then converted to
HDR with HDRShop to get the map. This is much better than an 8-bit
texture like bmp because of higher precision and reduced banding.
There's still some banding visible but it's not really distracting.

Have you tried using Gradient X and Gradient Y in the texture VSL object?
This might remove the banding.

The limit for World Machine is 8192x8192 so that'll be the next step
(plus extra RAM) ;)

Vesa: does the Surface normal apply to a displaced surface? In other
words, do slope-dependent materials work?


-Mark H


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