On 08/11/06, Mark Heuymans <[EMAIL PROTECTED]> wrote:
>Incredible nice shader and lighting. >The animation feel like I was on medication overdose. >Where did you get that beautiful displacement map? > >Jean-Sebastien Perron >www.neuroworld.ws Thanks; I used World Machine for primary output and then converted to HDR with HDRShop to get the map. This is much better than an 8-bit texture like bmp because of higher precision and reduced banding. There's still some banding visible but it's not really distracting.
Have you tried using Gradient X and Gradient Y in the texture VSL object? This might remove the banding.
The limit for World Machine is 8192x8192 so that'll be the next step (plus extra RAM) ;) Vesa: does the Surface normal apply to a displaced surface? In other words, do slope-dependent materials work? -Mark H
