>Hello Mark
>
>> Vesa: does the Surface normal apply to a displaced surface? In other
>> words, do slope-dependent materials work?
>
>Yes, they do.  Slope related features should be computed in the Surface
>Propertes shader using Bump Normal, not Surface Normal.
>
>Thanks for the beautiful animation! I hope you do not mind if I put  it into
>our web gallery?
>
>
>Best regards,
>
>Vesa


Of course, I'd be honoured!

Next, I'll add a flowmap (a simulated mapping of deposits, output of World Machine), and maybe get rid of the camera motion. Too bad I can't animate the actual erosion process: that would require a different heightmap for every frame, and automatic processing by HDRShop... makes me think of the Arexx days.

Jean-Sebastien: now that I think of it, no wonder it felt to you like a medication overdose; I've been working on hospital animations for two months. Apparently I can't get it out of my system :)

Here's an idea that mimics Vue's Ecosystem: is it possible (or easy to implement) to paste objects on a surface according to a VSL channel? A kind of Scope, but scope of objects' distribution (or 3d particles). Paint hairs or trees by VSL! Can it be done?


tnx,
Mark H

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