> Maybe we could use a companion (or extension) for the NURBS displace
> tool that displaces an object (or its points) based on a channel
> value, not just a bitmap.
> Timo Mikkolainen <[EMAIL PROTECTED]>

  Sounds like an awesome idea ! What bit depth would this allow
for up (theoretically) ? Not sure what pipelines in RS3D are 64
bits deep and which are 8/16/24 etc. . 

Thanks in advance .

studio

Reply via email to