> Maybe we could use a companion (or extension) for the NURBS displace > tool that displaces an object (or its points) based on a channel > value, not just a bitmap. > Timo Mikkolainen <[EMAIL PROTECTED]>
Sounds like an awesome idea ! What bit depth would this allow for up (theoretically) ? Not sure what pipelines in RS3D are 64 bits deep and which are 8/16/24 etc. . Thanks in advance . studio
